The Most Problematic Item In League of Legends…



A special video today! We’re gonna be discussing Goredrinker, and why I feel like there’s a dangerous Catch-22 problem with that item.

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42 thoughts on “The Most Problematic Item In League of Legends…”

  1. Why not just make it that assassin's can't buy bruiser items via programming. Kayne if he goesz blue can only buy assassin items and if red , buy bruiser items . They need to make individual build lock outs for champs .

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  2. I think the best path would be to tit would be to tie core drinker scaling to health. In other words it needs to scale linearly with missing health and not based on a percent. So you need to build health to safely maximize it's effectiveness.

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  3. Fighters are a flawed if not failed class from the beginning. Tanking more then tanks because of sustain and dealing more damage over time then mages. Then you have some champions like fiora with true damage and the game is ruined. The world championship recently showed that. Until the item rework fighters were kind of in a fine spot BECAUSE they had difficult itemization. But now the are all overpowered. Before you had to choose: Do i want to do damage or do i want to have more defensive stats ? Now its both and season 11 crashed.

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  4. Anyone think it may be a good idea to make it kind of like sett grit so that the healing is based off of damage taken? That way the people who abuse it like talon and even zed atm would have to start building resistance items and it would more suit the already tanky building Darius/sett/garen and what not? Idk that way at least talon can’t go damage and survivability early as goredrinker bc/steraks is atm they’d have to choose either building lethality for damage and cdr or gordrinker for survivability?? Please do add onto this or change it ykno this took 5 seconds to come up with

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  5. People complain why Talon and Kayn go Gore Drinker but they don't know it's Talon and Kayn only choice for mythic.
    As everyone who played Talon and Kayn , you will need alot of cdr for them to be effective and their mobility, playstyle scale with cdr. Eclipse is shit by not having any cdr and why would Talon or Kayn need a shield, they're not fighter to make use of that shield. Prowler claw doesn't do much , your dmg is already high , that small dash make your combo clucky as all your ability already have a cast time, amp from active is also unneeded. Talon after nerfs and nerfs make his clearing pretty shit when your W pretty much ruin your csing because you either so far ahead that you can one shot caster or left them at 10hp each and pretty much miss all of them. Iron whip work so good fixing this problem and Gore drinker provide cdr with a good active and passive. Dusk Blade sucks , the invi is overated as fuck since kayn and Talon if not using their invi and constantly spaming ability with moderated cd which make dusk blade invi kinda just there, for nothing , it's not long enough for back up ability or any sort of mobility , it just there as one added layer of bad design.

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  6. It is a fairly tricky problem, but there is also a knock on effect with mythics. Mythic Items kinda break Leagues balancing because you need to test each with 158 champions. Many of these items give what could be an champions kit extra ability or passive, leading to issues if a Champion who is very much NOT supposed to have a tool can get it (Like what happened with Stridebreaker). This in turn means any attempts to not address the problem at the source but by creating or buffing counter items makes it so you then need to buff the Champions whos kits just got nerfed for no fault of their own, like what we saw happen with Healing and Shielding.

    I honestly think the Assassin Mythics were purposely redundant and underwhelming, because Assassins are one of the most Self Sufficient classes in the game who have a very unfun role if you against them. Jump in, pop an enemy carry, Jump out. The issue here is if they get to many tools they can then turn those tools into ways to either wipe a team or remove all counterplay. Krakenslayer is fine on say, Marksmen, who have to scale still, do single target damage, and lack defensive measures, but on a Katarina who can Teleport into the middle of enemy team, then pop her ult to do massive amounts of true damage to everyone it becomes OP. Same with Shieldbow, Marksmen sacrifice more Damage then Assassins to benefit from it, and Assassins will get a way to use it offensively and not reactively, as a second healthbar to prolong an Dive and not as a way to escape a Dive. Assassins are just a Class that REALLY doesn't need more tools to do their Job.

    This leads us to Goredrinker, which is a huge conundrum, if you nerf it hard enough people stop exploiting it, you likely nerf it so its no longer usuable on Fighters, if you take a half measure nerf, you might find it that the Exploiters are still exploiting it. Maybe a follow up buff to other fighter mythics?

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  7. What do you think about lowering goredrinkers hp from 400 to 300 (would either have to change build path, or lower phage and kindlegem hp by 50 an cost by 135, moving that hp an cost onto the upgrade of other items), and 25% AD heal to 20% as nerfs? remove 150% hp regen, lower ability haste from 20 to 10?
    Can u make a whole vid on all legendary & mythic gold efficiency? According to wiki the most gold efficient build for non support is hullbreaker at 198%, warmogs at 430% + 30% per other 100 HP, everfrost at 118% + 10% per legend item (max 169), nashors tooth at 143% + 16.6% per other 100 ap, mejai's (238% max), rabadons at 98% + 21% per other 100 ap. hullbreaker + 30% additional (if built first to activate warmog pass) to warmog, everfrost 75% to warmog, mejai + 30% to warmog. elixer of sorcery is the most efficient potion at 397%.
    In my opinion "Moonstone" need buff of 20 AP (420 gold, 17% eff this item) more since it is mythic and "Ardent" is legend with 60 AP, an it gold efficiency is 97.5% b4 stacks. "Ardent" is 374% efficient, "Staff FW" is 421.5% efficient.

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  8. For me it happened because assassins don't need lethality to kill, and bruisers have 0 to 1 mythic option good.

    Not to mention mythic passive per item are really stupid, and ability haste just make it worse and worse.

    Damage just go up and up without a reason because of poor balancing.

    Just look in your accounts with your main, the avarage damage this year and the year before…

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  9. Problem with this item is not the item itself but other options being ass. But now riot nerfs it to the ground instead of doing something with divine sunderer clown fiesta. Divine has been broken for like half a year and riot is not doing anything to counteract that (because they are dumb enough to think that 5 ad solved the issue when spellblade scales with enemy max hp and its fucking 12% of his hp). But nah lets nerf gore instead of buffing rest of the items and making new lethality mythic. gj riot keep smoking crack

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  10. look I am a xin main and I don't like the item. Xin is still strong with other items, just more balanced. (I build eclipse most of the time, but used to play with stride with dash) btw Xin with kraken is one of the funniest things you can do.

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  11. The thing is, why would I need more burst damage for 1 second if I could have DPS for 5 seconds and live to tell the tale? At least give Assasin's item some way to get out or just give it straight Zhonyas

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  12. TLDR, most assassins already have plenty of damage to 1-shot someone, so building lethality would be overkill. Goredrinkers gives them just enough 1-shotpower while keeping them alive a lot longer.

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