Despite amazing advances in video game graphics since 1976, it seems that improvements are becoming less and less impressive. What is the reason for this?
The Technological Progress of Video Games : https://www.singularity2050.com/2016/04/the-technological-progress-of-video-games-updated.html
Gameranx 2021/22 video : https://youtu.be/VXj5-GJSna4
#VideoGameGraphics #PS5 #XBox
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Fantastic video as expected
The content is A but the qoutes at beginning are A+
Great video as usual, I'm just going to add my 2 cents: There is one additional caveat when it comes to "realistic" video games. Most of those are typical "triple A"/"blockbuster" games (different genre to online games, mobile etc) and those types of games make most of the profits from the console market (PlayStation and Xbox). Even if the same title is being released on PC it is still limited by consoles, which are the lowest common denominator for a lot of graphical stuff. The PC version might have higher framerates, better resolution, additional effects like raytracing. But fundamentally it is still the same game when it comes to level design, models etc. And the last generation of consoles is around since 2013 (and technically this is 2012 hardware). This had a huge impact on the progress slowdown even though developers squeezed every drop of performance from this outdated hardware, just compare titles like Red Dead Redemption 2 or The Last of Us: Part II with the 2012-2013 titles.
At the beginning, you have a blog that your refer to. What's the URL and how often do you post?
I feel like you missed a point in the video. I think the only way to improve graphics isn't the computational power that comes with an increased amount of graphic data and pixels. A very old 480p 24fps movide could look very easily realistic for example. So the computing power isn't the only thing that stands in front of better graphics. As the technology grows, we SHOULD be able to make photorealistic graphic games with much less computational power. But that's not where the tech is growing towards yet.
Go check out the new ue5 demo for an idea of how games will look like within the next 4-5 years. They said they were able to run than at 1440p 30fps without upscaling. With upscaling I could see 4k 60fps from 1080p using AMD fidelity fx or unreal's own upscaling software. I think in the early to mid 2030's we will see games transition to machine learning algorithm rendering. Nvidia released two papers that show the promise this technology could bring. One was using visual data from driving to develop video and another was creating synthetic photorealistic faces using GANNS.
Glad to see the comment numbers going into double digits for you video posts- Your audience is growing!
What about the new ai super sampling that takes 1080p and scale it to 4k? Does only hardware apply or does also software and a more efficient utilisation of that hardware also apply to this chart and what about ray tracing and other components of realism?
Sorry, but I think it is simpler. Our eyes just can't see the diference after a while. Same with 4K if you are not super close to the monitor.
Sad as it is, I was effectively banned from commenting on your videos 🙁 I only used one link with the sources aggregated in privacytools' bin, so I guess YT is really harsh on links in the comments. Wish you good luck with your channel!