The ULTIMATE CHAMBER GUIDE – Tech, Ability Tips and Tricks – Valorant Guide



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40 thoughts on “The ULTIMATE CHAMBER GUIDE – Tech, Ability Tips and Tricks – Valorant Guide”

  1. Imagine missing an op shot at close range and instantly pulling out a sheriff to fight back! Or having 1 op, 1 rifle, a sheriff and a shorty in the same round, you can do it all yourself 😂 Chamber is going to be insane in this first few days 😂

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  2. Btw some potential nerfs could be reduce the current trade mark range to be around killjoy alarm bot range but slightly bigger . Increase cool down of his signature ability to maybe ( 25/30s) increase cost of headhunter maybe $200 ( so that if you want to use headhunter it's going to cost you like pistol round )
    Ult nerd it to where like the slow isn't as powerful as the trademark slow

    This are my ideas I don't know wether you're agree with me but he's so powerful he can only be the Best or the WORST character in the game

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  3. The instant teleport should have been on yoru. Sentinels don't need an instant teleport. It puts duelists in a weird position. The whole idea of a duelist was to get into a fight and back off quickly or heal after the fight to quickly get back into one. Now a sentinel being able to do this kinda questions even if it is even worth playing a duelist unless its for entry.

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  4. The introduction of chamber also works as a buff to Kay/o since he can disable Chamber's arsenal completely leaving him highly vulnerable. This is another agent which is highly affected by kayo just like raze and jett

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  5. I do not agree with how they made agent specific guns.
    It's basically 2 abilities & 2 buffed guns as compared to 4 abilities for everyone else.
    If riot is out of ideas for abilities they should take a break.

    Reply

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