The Ultimate Cyberpunk 2077 Review (Part 1?): The Shazam-ening #cyberpunk2077 #cyberpunk



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21 thoughts on “The Ultimate Cyberpunk 2077 Review (Part 1?): The Shazam-ening #cyberpunk2077 #cyberpunk”

  1. 30:40

    As far as this goes, there is no invisible wall flag. I had the same thing happen to me, but the game had (has?) problems dealing with broken windows. I've never encountered it since my first playthrough, despite always going through the window.

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  2. 15:40 This part confuses me. The Memory_pool_budgets.csv should have had absolutely no effect on the game. I remember messing around with it, without anything changing, no matter what I put in the values. I even deleted it, just to see what would happen… I was confident that it did absolutely nothing, and was reassured that it did nothing, when the 1.05 patchnotes came out, saying that the file was a leftover, had no influence on the game, and was deleted.

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  3. Body upgrades have been the money sink for me. I’ve bought one car so far and that was because of the janky UI. I went to get in my normal ride which was parked next to a purchasable car and the UI flipped to the buy option.

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  4. The game got pulled from PSN because the publishing contract explicitly states that a developer/publisher can not, under any circumstances, tell their customers to try and refund the game on PSN. Which is what CDP did. The game is in an inexcusable state, nobody would ever dispute that, but that's not why Sony pulled it. There are much worse games still on PSN that nobody cares about.

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  5. One thing that’s absolutely true with this game is that the gameplay systems and designer intent are at war with each other. It gives you all this freedom to shoot, hack, stealth your way through quests but as you play it’s hard to not keep wondering what the designer wanted you to do. I’ve broken a fair few quests or found ways to the goal and it not trigger the quest to proceed. Then on other quests I’ve done some out of the box approaches only to have the game praise me for it.
    This reinforces the notion that this game didn’t have enough time to be fleshed out as it was intended to be.

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  6. This was fantastic. Also I think CDPR’s writers carry them HARD. Like if you took the great writing out of the Witcher 3 it wouldn’t be much. And I’ve heard Cyberpunk 2077 has some really well written quests. So they really need to hold on to those writers for dear life after what happened with this release.

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  7. I'd say it's got shallow aspects of a immersive sim, it probably technically is one. Its just not on the same level even remotely of say Deus Ex or System Shock.

    Its basically Fallout 4/Borderlands style Action RPG with "Immersive sim elements", much like Borderlands was a shooter with RPG elements. It never really gives you opportunities to use the different play styles really. The only way to utilize stealth or hacking for example is just making chances to use them yourself. And even then its effectively spell casting in a fantasy game, but instead your frying peoples brains using the network connection to their head.

    There seemingly are also zero hard breaks where choosing a path changes outcomes, regardless if your a brawler or stealth hacker the game more or less plays out the same.

    I'd say it's at least a solid 7 or 8 out of 10. The main reason people are so upset is they expected Deus Ex tier choices. Which this lacks, but it has far more to it than that game had content wise. Deus Ex had a shit ton of choices but the combat was terrible gunplay wise early game and only got marginally better with leveling. The whole Deus Ex experience was clunky and dated, great but its much like Morrowind where you have to get past honestly barely functional core combat mechanics. Some of you need to take off the rose tinted glasses, this game is better than Deus Ex in the core enjoyability of its combat and it has a good deal of variety in the world even if its not quite what you hoped.

    this game could have been much better and hit the same highs as Deus Ex with a few more years of development. But it didn't, but for what it is, it's probably one of the best games this gen for better or worse which says a lot about the market.

    Their biggest mistake was not being honest about what it is and how it performed. Honestly this should have been a next gen exclusive. They poisoned all of the good will and will make this game be remembered in a far more negative light than it truly deserves.

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  8. To be fair about the silenced revolver thing, people have made revolvers that can use silencers before. The M1895 Nagant is the first that comes to mind, but there have been other ones made.

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