These Bonuses are GREAT, but will the New PENALTIES Break Your Build?
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Source
What do you think about the new Armor Penalties and Bonus system?
Complete Champion Points 2.0 Guide: https://youtu.be/Z5W5h01wBW8
Powerful New Sets: https://youtu.be/jw6O3Qf178E
Racial Passive Buffs & Nerfs: https://youtu.be/nkK-yYb0c44
Everything we know about the Blackwood Chapter for ESO: https://youtu.be/hPVGrQezUkE
What is going on in eso?
Light armor buff all around. Swapping to 7 piece set recommended.
Med armor nerf, 7 piece set needed.
Heavy armor shuffled pretty hard? Have to see how well tanks do against bosses with magic damage and if they remove the ability to skip mobs in vSS and such.
More PvP coddling affecting PvE.
A part of me is happy that crit is getiing hit so hard. Being forced into crit got so stale.
Ima need you to give me a few million of that gold if you don't mind lol
Medium armor is shit…..
The cc immunity might go well with the cp spec in to the cc passives
I think medium armour got screwed over even though there’s no penalties
When does this patch come out to live servers?
10% detection penalty per heavy piece seems a bit much, wish it was 5 per piece instead…
Makes me wonder how the shadow abilities is supposed to work, it was always weird that one perk was based off heavy armor on a stealth build, but now it either needs to be changed or the whole thing is gonna be broken
what was the armor in the thumbnail?
Those buffs and de buffs aren’t just in PvP?
It looks like the Damage Shield has been removes from the light armor tree. What is it about the other damage shields? For example from the healing staff tree or else. Will they become better? Dampering magic and the other morph have been quite powerful and useful to many players.
This game should be called Elder Scrolls: Changes Online 🤣
It sounds like it's going to become even more caster heavy in PVP. They got a bunch of buffs to do more damage to heavy armor from a distance, and heavy armor had to close the distance (while taking damage) before they can take advantage of their weakness to martial attacks.
7% more magic damage taken for heavy armor is just stupid,
Add the 7% bonus to the light armor, so basicaly you take 14% more magic damage if you play heavy armor,
Lol
Correct me if I'm wrong,
not THAT drastic, its not OP
I don’t think that the light armor and heavy armor should make you take more damage by having them on but just protect less for said type of damage besides that everything makes sense for the most part
It seems like they are trying to maoe pvp more fair med beats light light beats heavy and heavy beats med.
There trying to get people out of the fake tank builds
I like it so far in theory
It might make some of the traits more useful with build.
Well fitted for heavy builds instead of inpen.
Same with enchants on jewery
I wonder if they will allow sex in the game cuz this is trash
So it will be easier to cut down sparkle shooters now 👍😆
when will these changes go live?