This is The Fishing Episode | Medieval Dynasty Gameplay | E48



Today I make the ultimate in fishing technology, at least for medieval times
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• Medieval Dynasty Gameplay Information:

Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying!
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Download Medieval Dynasty from the Steam store here: https://store.steampowered.com/app/1129580/Medieval_Dynasty/
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What’s up guys and gals, I’m Kage848. I love to make videos for Youtube, mostly early access survival games like 7 Days to Die, Empyrion, Raft, Mist Survival, The Forest, and more! I also dabble in City Builders and strategy games like Civilization 5, Civilization 6, Dawn of Man, Stonehearth, Factorio and Rim World. I do at least two videos everyday of mainly tutorials, let’s plays and general gameplay footage. Thanks for watching my videos.
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This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
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Outro Song:
Shaving Mirror Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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31 thoughts on “This is The Fishing Episode | Medieval Dynasty Gameplay | E48”

  1. Not sure I agree with your take on managing production. It takes like two seconds to manage it and if you tell an npc to thresh flax and wheat 50/50 without having one or both of them available to be threshed then that is your own fault. Just like real life, if I am a bad manager and tell my employee to do something that is impossible then the employee will probably try to do it for eight hours and then go home while getting nothing at all accomplished. 😫

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  2. I have a bug where not only do they not plant and cultivate farming plots one fieldworker at a time, but also only one farm at a time AND they wont start doing it until the middle of the day on the last day of the season. Anyone ever experienced that and know a way around?

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  3. Its the price you pay for having control over the percentages, you will have to go back and fine tune it now and then. How would the program know how to divvy up the "left over" percentages without adding even more percentages to divvy up and thus creating needless complexity to the point of tedium.

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  4. Instead of % on each, use a priority system! Prio 1 on fishing and salting causes 50% on each as long as resources available – prio 1 salting Prio 2 fishing – salt until no resources, then fish ….

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  5. the fence actually makes the farms more historical, large farmarea's didn't excist (these were the times they had to harvest by hand) so it were all 'small' field that were seperated by eather a small stone fence or wooden sticks like your, and also, it was to keep animals out… you didn't want anymals (domestic or wild) to feed on your crops…

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  6. You can use the L-Alt vision to see inside your farms – what's ploughed, fertilized, seeded and grown. One thing I like is I built a bunch of stone campfires (not the lower tier ones) around all my buildings and streets. Then every night just light them all with the torch and you get this glowing lantern look to your settlement. Makes it look so much better and "lived in" at night!

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  7. I think you need to re-start and play the game with the nerfs to spears and NPC's at the new levels. You'll not have the luxury of receiving all the lovely mats quite as quickly and is a truer depiction of what the game is like to play currently. It would be more of a challenge than visiting the resource storage or watching the NPC field workers harvest.

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  8. If you are thinking of visiting Alwin, I found him walking around Gostovia in his new hunter threads, looking all boss after completing his quest. I didnt think to stop and talk to him as I was busy with trade.

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  9. well sorry Kage this is a high maintenance game you have to baby sit most aspects i don't really think DEVS design games just so people can make youtube vids,dont get me wrong your vids are great but sometime time you have to play the grindy boaring bits to get the game to work

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  10. Put all your traps by your food storage, tavern, smithy, and sewing hut, you'll collect meat, feathers, and leather twice a day and lvl up your hunting skills.
    I dont see using 300c worth of linen fabric for 100c worth of fish when you buy fish for 8c each, makes no sense other than to help lvl up hunting skill.
    Only time you'll NEED fish is for quests.

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  11. Just thought it sounded funny with your road naming, but then again I have only lived in about 6 states. But I seem to notice that Avenues and Streets, usually intersect with each other, and do not run parallel with each other. (Basically most Ave's run in one direction(ex North – South), and street, road, drive, etc run in the other direction(ex East – West). Please keep in mind, that you can and should keep it the way you want, I do like some quirkiness in gameplay.

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  12. your wrong so wrong if only want 100 bows made and 100 arrows and allow resources for that if one runs out i do not want it to make 100% more production than i wanted.

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