This POTENTIAL "Item" Will help Free to Play Players SOoOoO Much in 1.5 | Genshin Impact Theory?



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43 thoughts on “This POTENTIAL "Item" Will help Free to Play Players SOoOoO Much in 1.5 | Genshin Impact Theory?”

  1. You're mainly talking about converting materials that are weekly capped for everyone, regardless of how much you spend on the game, but claim it will "help f2p players soo much". Sure. If that comes it will help players in general, including F2P, but every whale out there benefits just as much, if not more, since they can actually reach that point where you can even use those materials much faster and have the characters to use those materials on.

    I don't mind clickbait when you exaggerate the topic, but it still stays true for the most part. But this is just clear bait for F2P players who hope to finally not get dragged through the mud by their greedy practises.

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  2. something that can do with the "L"
    P O T E N T I A L L Y
    i like how ppl try to avoid triggering somekind of activities, with making looped announcements
    but this make click baiting RNG go up.

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  3. Hmmmm… I wonder when Mihoyo will push out a new weekly boss for this theory to apply more frequently… (if the theory is correct of course)

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  4. You can have all my gd Dvalin's Sighs.

    If you're leveling a character, yes, you should level their talents. But if you can't, you can't. The difference isn't that monumental. From 1 to 9? Sure. But broken into individual levels? Talent levels typically improve the efficacy of a skill by about 6-8%. So if you leave a skill at level 6 rather than taking them to level 9, that's a difference of typically around 20%. That's simultaneously a lot and not a lot. I've leveled Childe, Diona, and Hu Tao, and they all use the same materials. That hasn't stopped me from using and appreciating them. If they each hit (or shielded) a little harder, it'd be fantastic, sure, but it isn't needed. There's still enough room to improve upon gear to make up some of that difference. Sure, use which talent mats you have a surplus of as a factor in choosing which characters to focus on, but unless you're an omegaladon whale, it shouldn't be a barrier to entry.

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  5. gonna get downvoted for this but this is more bait video you have made. And doesn't even have anything to do with F2P, everyone has the problem of the weekly boss drops

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  6. Tho think
    Mojo yo just us to think about things a different way. For example it takes me 5 mins to max out a new unit in dragon ball legends so I’m not there struggle to lvl it up and watching other new units fly by me because I can afford to lvl up what I have now. Plus it would help with leaks if ppl don’t have to save materials to lvl up units they won’t have to worry about what’s coming down the line

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  7. OR, and here’s a crazy thought, maybe NOT make the drops from weekly bosses RNG-DEPENDENT! They’re already time-gated, why throw a random drop into the mix as well. In theory, someone could go months without getting the material they need to further build their character

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  8. I'd like to see re rolling on artifacts be a thing, not all sub stats but main stat re roll would be great. I have farmed about 2400 resin worth the domains and got ZERO 5 star pyro goblets or crit rate hat/circlet let alone one of those with good sub stats

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  9. I keep farming Dvalin for Plume as I really don't use the rest of his mats and Adrious as well. But ALLL if Targalia's boss mats get used up pretty quickly so a transfer system would be POG as a mini whale that's more C2P now.

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  10. If, hypothetically, a dust of azoth equivalent for weekly boss materials were to be released, it would save me from my insane ring of boreas drought. I've gotten a grand total of like 5 since I started, and they immediately go to my klee.

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  11. As a low spender I've yet to run into an issue with the boss talents materials even tho I have over 8 characters at +8/9 on all talents. Maybe I'm lucky or just picked a good variation of heroes. The exp/mora issue is hitting me a lot harder.

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