TNT Looting Witch Farm! – Beyond Logic 2: #10 – Minecraft 1.18 Let's Play Survival



Today’s episode goes off with a BANG! We need some redstone so it’s time to look into Witch farms again. Trouble is, they’ve been majorly nerfed in 1.18 due to the world generation changes. We’ll compare 1.17 to 1.18 and see what we can do to improve rates. Our secret weapon is TNT with looting! We also tell the story of how we got our dogs back but did we defeat Zorgon? Don’t miss this explosive episode!

★ Palace of Greed By FrouFry: https://www.planetminecraft.com/project/palace-of-greed/
★ Necromancer’s Tower By Templario1408: https://www.planetminecraft.com/project/necromancers-tower-3483357/

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39 thoughts on “TNT Looting Witch Farm! – Beyond Logic 2: #10 – Minecraft 1.18 Let's Play Survival”

  1. its such a well thought thru system i love it . Such an interesting concept with cool mechanics 😀
    The only "problem" i have is the premise of "i need redstone so i build a witch farm " xD
    I mean villagers sell redstone infinetly 😀 but none the less – amazing work!

    Reply
  2. if the time between the flying machines launching and the TNT exploding is a bit longer the witches probably have a shorter lifetime because the TNT doesn't explode when the witches are still on their way. This may result in better spawnrates

    Reply
  3. With the player being high up like it is it shouldn't matter if the world got deeper. Anything beyond 128 blocks below the player nothing will spawn anyway. I'm not understanding the issue with the spawns

    Reply
  4. Heya Logic! I fully agree that there should be a renewable source for sand, other than having to mine deserts until there's nothing left anymore.
    But until then, I'd say it would be more than okay to be able to duplicate sand. Considering Gravel is now farmable as well, and the setup for a Sand duplicator via the End is still quite a bit of work.
    It's used for so many things, and allows you more creative freedom. Taking out some more time for you to prepare for an episode as well. But as a rule, set it up just for sand. And not for Concrete powder or something.

    Much love, and seriously liked the episode!

    Reply
  5. Thought 1: though more complicated (and… yeah, definitely less practical) this tnt farm feels like it fills the same niche as Bedrock's trident killers?
    Thought 2: Loved the end of the story! Had very 80s sci-fi vibes and it was a blast (…especially for Zargon, lol.)
    Great episode as always!

    Reply
  6. minecraft is so amazing because it’s been out for over 10 years and people are still so creative(like the legend logical geek boy) at coming up with insane designs. thank you for inspiring me time and time again you legend

    Reply
  7. Awesome video. A suggestion for a future farm, maybe try and build an enderman farm outside of the end? not sure if it would be easier in overworld or in the nether but I am sure you could figure something out.

    Reply
  8. You should make the AFK spot/sorting system for the with farm into a UFO of some type. You already have the tractor beam going to the ground. Or maybe the Romulan mining laser from Star Trek. Would keep everything visible but add some pizaz to it

    Reply
  9. On the topic of renewable sand, might be worth gauging peoples opinions on carpet's renewable sand feature since that is a semi-vanilla implementation. It's not everyone's thing but might be worth suggesting in the next episode and see what people think or even on twitter because you have carpet installed anyway iirc s it doesn't seem too far fetched.
    Great episode as always, keep it up Logic 🙂

    Reply
  10. Oh, oh. You gave me an idea! Glass is sold by librarians. You don't need sand for glass once you have villagers. So how about instead of renewable sand (boring!), what if nitwits would occasionally drop or place TNT? So instead of being useless slackers, they would be a very useful reason to be concerned. (I could go for a fireworks profession as well, but the nitwit pyromaniac sounds more fun)

    Reply

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