Tony Hawk's Pro Skater 1+2 PS5 & Xbox Series X|S Frame Rate Test



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Tony Hawk’s Pro Skater 1+2 frame rate test showing the framerate/fps on PS5 & Xbox Series X & Xbox Series S.
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The versions tested were 1.002.000 on PlayStation 5 and 1.0.342.5796 on Xbox Series X|S.

Timestamps:
00:00 – PS5 Performance Mode
02:35 – Xbox Series X Performance Mode
05:09 – Xbox Series S Performance Mode
07:44 – PS5 Fidelity Mode
10:18 – Xbox Series X Fidelity Mode
12:52 – Xbox Series S Fidelity Mode

PS5 in Fidelity mode uses a dynamic resolution with the highest resolution found being 3840Γ—2160 and the lowest resolution found being approximately 3552Γ—1998. Pixel counts below 3840Γ—2160 seem to be rare on PS5 in Fidelity mode.

Xbox Series X in Fidelity mode uses a dynamic resolution with the highest resolution found being 3840Γ—2160 and the lowest resolution found being approximately 3264Γ—1836. Pixel counts below 3840Γ—2160 seem to be rare on Xbox Series X in Fidelity mode.

PS5 in Performance mode uses a dynamic resolution with the highest resolution found being 2560Γ—1440 and the lowest resolution found being approximately 2112Γ—1188. Pixel counts at 2560Γ—1440 seem to be common on PS5 in Performance mode.

Xbox Series X in Performance mode uses a dynamic resolution with the highest resolution found being 2560Γ—1440 and the lowest resolution found being approximately 1920Γ—1080. Pixel counts at 2560Γ—1440 seem to be common on Xbox Series X in Performance mode.

Xbox Series S in Fidelity mode uses a dynamic resolution with the highest resolution found being 2560Γ—1440 and the lowest resolution found being 1920Γ—1080. Pixel counts at 2560Γ—1440 seem to be common on Xbox Series S in Fidelity mode.

Xbox Series S in Performance mode uses a dynamic resolution with the highest resolution found being 1600Γ—900 and the lowest resolution found being 1280Γ—720. Pixel counts at 1600Γ—900 seem to be common on Xbox Series S in Performance mode.

The lowest resolutions found here were from a different scene than was tested in the last-gen test.

The 120fps footage here was captured at 1080p.

Stats: https://bit.ly/31qL3x8
Frames Pixel Counted: https://bit.ly/31q4J47

Watch in 4K and 60fps for the best experience.
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41 thoughts on “Tony Hawk's Pro Skater 1+2 PS5 & Xbox Series X|S Frame Rate Test”

  1. PS5 in Fidelity mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 3552×1998. Pixel counts below 3840×2160 seem to be rare on PS5 in Fidelity mode.

    Xbox Series X in Fidelity mode uses a dynamic resolution with the highest resolution found being 3840×2160 and the lowest resolution found being approximately 3264×1836. Pixel counts below 3840×2160 seem to be rare on Xbox Series X in Fidelity mode.

    PS5 in Performance mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 2112×1188. Pixel counts at 2560×1440 seem to be common on PS5 in Performance mode.

    Xbox Series X in Performance mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being approximately 1920×1080. Pixel counts at 2560×1440 seem to be common on Xbox Series X in Performance mode.

    Xbox Series S in Fidelity mode uses a dynamic resolution with the highest resolution found being 2560×1440 and the lowest resolution found being 1920×1080. Pixel counts at 2560×1440 seem to be common on Xbox Series S in Fidelity mode.

    Xbox Series S in Performance mode uses a dynamic resolution with the highest resolution found being 1600×900 and the lowest resolution found being 1280×720. Pixel counts at 1600×900 seem to be common on Xbox Series S in Performance mode.

    The lowest resolutions found here were from a different scene than was tested in the last-gen test.

    Reply
  2. So many Sony fanboys( before you comment, FYI I have PS5, XSX and switch) From some of the comments some of you must have alters to Sony with an effigy of Mark Carney that you light a candle to every night before bed! Calm down, because in the end none of it really matters..

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  3. Awesome video! Ps5 is the better overall system. I made the right purchase and will get the Xbox series X later as my console or use Xcloud for month for each of their exclusives

    Reply
  4. Some developers/Publishers should not use the word "native 4k" anymore in their promotion videos for their next-gen upgrades. "Dynamic 4k" would be the correct description.

    Reply
  5. I swear to God Xbox gamers have to be paid for actors at this point. No one would legitimately buy a more expensive system with zero games and worse performance vs PS5.

    Reply
  6. The joy of ponies it will be short… That happened, because series x technologies (RDNA 2 FULL, VRS, Xbox Velocity Architecture, DirectX ray tracing, Auto HDR) have not yet been deployed in games. And the Xbox dev. kit GDK arrived late for developers. Numbers don't lie, they are facts lmao… Microsoft are expanding the teraflops XD. Ori and the will of the wisps runs on Xbox SX at native 4K 120FPS or dynamic 6K 60FPS, as well as the future games. 12>9 πŸ‘

    Reply

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