Traitors in our Ranks – Baldur's Gate 3 Early Access Playthrough – Episode 20



Welcome to the Baldur’s Gate 3 Early Access Gameplay Series! In this Playthrough we will discover the first chapter of Baldur’s Gate III, the new party based roleplaying game made by Larian Studios. I will cover character creation, storyline, character progression, level-ups, loot, equipment, dialogue and many more things. Baldur’s Gate 3 is based on Dungeons and Dragons 5th edition. With the turn based combat backed up by the DnD 5E rules this game has potential to become the tactical RPG of the year as soon as it is fully released.

Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil. From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.

Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer. Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.

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9 thoughts on “Traitors in our Ranks – Baldur's Gate 3 Early Access Playthrough – Episode 20”

  1. Not to defend "tieflingism", but in D&D Devils are quite real, and responsible for tremendous amounts of suffering and death. It's really quite understandable for the common folk to be incredibly wary around folk whose ancestry literally made pacts with powerful devil's for power. So deep a pact that, generations later, they still carry the aspect of fiends.
    Like I said, I've warmed quite considerably to tieflings, but the entire reason to role-play one in D&D is to encounter and adapt to the distrust you're going to encounter.

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