Traps: Should They Be Removed? | League of Legends



For today’s video we’re gonna be talking about traps in League of Legends, and why I think despite seeming like they belong in the game, they should be removed.

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29 thoughts on “Traps: Should They Be Removed? | League of Legends”

  1. I'm a newer league player and I don't say this mindlessly.

    No trap has ever made me irritated a whole lot. Shaco boxes is the one that gets me anywhere annoyed. If it acted like Fiddlesticks passive and only feared on opening but didn't fear when it was detected it would make some more sense.

    Of course, this is still a nerf so it would make sense to give it a bit of power in return from it no longer being a no go zone for melee's. Two things I can think of is upping the AP scaling by a 1 digit number or slightly extend the fear of the boxes by a minor amount per level.

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  2. I like traps overall but want them to be rethought, as you said, they are currently un-interactive and only good when ahead. If they could implement them better then we could start seeing traps be used again.

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  3. I'd say Cait's traps are the most interactive, ironically. You can see them, enemy can see them, and it is a bigger threat than most of the others. As an adc, anything that helps keep distance and any form of hard cc is gold.

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  4. as Shaco main, i know for fact that even late game, traps are super useful, and yes it is about psychological warfare, having boxes in unexpected places messes up their whole team, "boxes are not were they are usually… but maybe they are now?" and with dmg that takes you to half health, you can see how frustrating it can be. My first three games with Shaco, it was 2/3 ff of enemy team, but all three were wins

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  5. Some of your points are just wrong. Just ask any AP shaco or Teemo main and they'll tell you that placing traps in the middle of a team fight still exerts a ton of reliable pressure with just a little nuance. Furthermore, a teemo or shaco who's behind still does plenty with their traps. Teemo can have one item (liandry's) and contribute so much with just one trap going off at a good time during a team fight, same for Shaco with how much CC his traps can provide.

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  6. jhin's trap : have to be played around and needs a cc to deal damage
    nida's trap : only to proc mark basically
    teemo's : it''s an ultimate and deals all his dmg with dot items
    cait's : they are destructive but visible
    shaco's : stupid as fuck GIVING A CC ON AN INVISIBLE SPELL YES THANKS

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  7. You said you can see Caitlyn trap but she can literally just put it under tower and you can see it because the tower blocks it also using well you can just get control wards and oracle. Like no one does vision control under plat and even if you do get them the time it takes to clear them basically tells were you are and slows you down

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  8. Traps can 100% be a part of strategic gameplay. Diverting your opponents attention to minesweeping a zone of the map can slow them down before you secure an objective. It’s a valid expression of at least forethought if not skill. Also, Caitlyn’s traps are a part of her kit, especially pre rework and you had to predict/combo/auto cancel(;-;) her traps to land all of your damage on an enemy. Certainly a lot of skill expression there

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  9. I would actually say that the most fair and well designed trap are Zyra's seed. They are not considered trap in the game, but you know that if you want to step on one when Zyra can trigger it you are going to take a lot of damage. They effectively provide area control, a way to disable them without risks, and an interactive mechanic since zyra has to trigger them.

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  10. trust me, I main shaco, I wish his trap would be replaced with an actual damaging skill. same with the passive and ult. the box is only good for blocking skillshots or farming camps. he literally has no AD scaling ability that he can use in fights, that isnt tied to his auto attack. you wanna build him AD? all skills do magic damage. AP? even if you get on top of the squishiest member of their team, you, an assassin, dont have damage without your W or them killing your clone. most you can do is throw your e and run.

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