Two Intuitive Changes that would make VALORANT More Competitive



Two Intuitive Changes that would make VALORANT More Competitive

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twitch.tv/tenz
twitch.tv/shroud

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44 thoughts on “Two Intuitive Changes that would make VALORANT More Competitive”

  1. It's not so much the random spray pattern, but the actual deviation from the center of the cone per bullet you hold M1 down for. Do a 4 round burst and you can see that it the most clear on how much difference that 4th bullet is. It's insanely high and random. Speaking about spray patterns, 1.6 had random spray patterns but the deviation per bullet was within manageable range and you can feel it out.

    Oh yeah, Riot needs to up their collision boxes cuz there's way too much hitches that should not be there.

    https://gyazo.com/cffd00f17cc7fde505449ed5ad204f68

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  2. i mean yea in a game it should just be flat but like its at least realistic and not just a flat wall and then it bouncing wrong ways it at least hit the crevasse in the wall and you can see why it did it after.

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  3. I swear almost everybody that tries to line up something has the same problem as Shroud, so many cervices that you'd think would be visual and not actually modeled.

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  4. I think random spray patterns makes it harder because you have to react to the spray in order to control it and when you are running it would be random cause you are changing your speed

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  5. I think they should just remove the 'cap' that firing has when people are in any form of movement (so your bullets can go to narnia or something and lucky headshots aren't a thing) or at least widen the area to like close to the whole screen so if you are moving/in the air and your bullets will go to like the top of your screen so no more jumping around corners while holding fire. Random spray patterns are cool and I think they don't need to remove it because the first few bullets aren't random so yuo can kinda control the spray. The most BS thing in this game is when people are moving while shooting and they get tagged their bullets magically shoot straight which is really dumb. The uneven surfaces are interesting because all one ways depend on them so it might not be a good change to remove them + you can play around the weird surfaces and have really cool lineups (yoru flash lineups are so good)

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  6. They use all the topology in walla and boxes that they couldn't do more so they announced minima collection
    Those walls and boxes are dumb, they don't need to have those dumb corners and shit

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  7. They should fix the bullet inaccuracy of rifles or precision guns and the rng for tapping and burst fire, if you burst fire on a wall you will see that it’s never the same burst pattern, if you tap at longer ranger there’s a chance your bullet doesn’t go straight or in the middle of your crosshair which is such a weird mechanics for a competitive game

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  8. Jesus, when these are the things we get to complain about, we gotta realize how good we have it compared to other games. Apex Legends is struggling like crazy right now with cheaters, R6 Siege is still struggling with the same old problems as usual, CSGO still doesn't get any attention from Valve and CoD Warzone is also still struggling with cheaters.

    We have it good, fam. Remember that.

    But TenZ and Shroud are right though….lol

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  9. And a better rank system…i am not tenz to solo carry a team with randoms and climb ranks. If climbing ranks is only done with a squad and in solo you are just tilting then the rank system is not working. Add more ranks idk,but it deffently needs some changes and it needs them fast

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  10. I went to valorant because I was so bored with csgo's repetitiveness because its just pewpew next round. I now realise how much of csgo i was taking for granted. All the map polish, nice clean gunplay feels, I never felt that I died because of some rng bullshit and just how balanced it felt. Now I cry when I tap head and the bullet flies off to nowhere. Just let me tap head in peace please. Compared to cs, valorant feels like im trying to operate a crane built with plastic cheaply by a child worker in china

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  11. If they add spray patterns then the game won’t reward mechanical skills like CS. Learning spray patterns is just a sad excuse over developing accuracy. When Valve tried to make tapping viable, it didn’t do anything. You want spray patterns? Go to CS, keep them out of a game like Valorant where tagging is already enough to secure the kill within 10 bullets. I’m not supporting a game that doesn’t reward accuracy when it’s suppose to. Crouch strafe spraying also needs to go. It’s a massive problem in CS and it’s a massive problem in Valorant.

    Punish bad mechanics, make running and spraying absolutely not viable unless you’re close range, 5m or closer. Make the spray patterns worse over long range. Revamp the pistol rounds. Buff Brimstone, nerf Viper, rework Astra. Nerf the Phantom, buff the Bucky, buff the Ghost, nerf the Marshall, nerf the Spectre, rework the Sheriff. Remove crouch strafe spraying.

    REMOVE THE RESPAWN TIMER IN DEATHMATCH OR AT LEAST TRY TO FIX THE FUCKING GAME MODE.

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  12. If CSGO came out today, people would do what TenZ showed at 0:10 because it works in that game too. People just dont do it because theyve been playing the game the exact same way for 20 years and it also doesnt have as big of an influence of people from other shooters as Valorant does

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  13. I KNOW RIGHT?? like yeah, it does help against recoil macros but if an op peeks me at a medium to long range and i have a vandal what am i supposed to do? pray that my spray pattern wont veer off to the side and will actually hit my enemy?

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