Unipolar Magnets, Antimatter, and LATE GAME Black Hole base – Dyson Sphere Program End Game Stream



In this Twitch Stream of Dyson Sphere Program, I seek out Unipolar Magnets and Antimatter to help bolster my late game production and research. Green Cubes are still a problem, but with Unipolar Magnets I can hopefully speed up production of Gravity Lenses. In turn, Gravity Lenses will also be useful in collecting Antimatter, which is needed to produce White Research at the end of the tech tree. Antimatter is derived from photons which can be farmed from a Ray Receiver. In other words, I definitely have some building to do. As for Unipolar Magnets, the rarest resource in the game is found either, at least so far in Early Access, at Black Hole or Neutron Star systems. Sounds like fun.

I opt for the Black Hole base because who doesn’t want to build on a planet that is orbiting a singularity? However, planetary conditions and my insistence on not relying on solar power make the base building process interesting — especially with something as power hungry as a Interstellar Logistics tower. Also, in some of the quieter times waiting for energy to recharge I talk about life, YouTube, and American Football. How exciting.

It’s time to take the last steps towards winning Dyson Sphere Program. Also, full disclaimer: this is NOT a speed run of DSP. Don’t tell the folks at SRL though.

Unipolar Magnets and where to find them (Black Holes or Neutron Stars) – Antimatter and how to farm it (Ray Receivers) – Dyson Sphere Program END GAME Stream

Links for More Content from Asher
Twitch: http://www.twitch.tv/asher1611

YouTube: https://www.youtube.com/channel/UCtEFtB5yAUXeg7aE_x8iovg

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17 thoughts on “Unipolar Magnets, Antimatter, and LATE GAME Black Hole base – Dyson Sphere Program End Game Stream”

  1. JD Plays did a video on space warpers two days ago.

    Guide How to Space Warpers and Interstellar Logistics

    There is a sixth filter on the logistics towers that only do space warpers. The logistics towers need to request them with one logistics tower to supply them all. Keeps all of them topped up.

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  2. This is hard to watch. How do you not know how the game works and your in lategame. You can reduce the power draw of the logistics towers manually with a slider after clicking on it.

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  3. Ok so the way I solved the cargo ships going "warp-not-warp" slow travel between stars.
    On your factory planet, set up interstellar logistics stations as long range only, as a central hub, maybe set up a few. ships stocked with automated warpers. A belt going in will be accepted to max 50 without having an order placed. you can have the smaller drones distribute received items very fast when researched. Your "away" production planets should not be stocked with any logistics ships unless automated warpers are made there and belt fed into the station or a large enough quantity is demanded by the away station. I found, if an order of 100 warper is demanded and a ship can carry 400 it will not fill the order and your away station will never get them delivered 🙁

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  4. still going on a game i started from the release date ive spread to about 13 different stars needing a constant 2Million iron ingots is a riot also working on 2nd dyson sphere game needs multiplayer badly which is something they have talked about but doing all that work by urself u never have time to stop haha. Also a little tip if u have ray receivers and can capture ion sphere switch all ur rays to that even if it caps out on the product u still pull 3 times the amount of power only restriction is how much power your pulling from your stars dyson sphere

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  5. i ran the game on speedhack just to get to logistic systems fast with mini base just to avoid this belt spagheti mess LMAO, definetly worth it, its way more costly on energy and resources to build stations and drones, but well worth it

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