Unity3D Video Game Development – Making an Asteroids Game Part 10 – Completing a level



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This Unity 3D tutorial covers:
• Update Rocket to not take damage on shooting
• Create a LaserShot component to destroy the laser onTriggerEnter and when leaving screen space
• Update Asteroids to move in more when switching sides of screen
• Update Asteroid Manager to fire level finished action
• Update Rocket to fire Action on death
• Update Game Manager to restart the rocket after death
• Update Game to restart level after asteroids all destroyed
• Update Pause menu to start in correct state
• Update Rocket input to account for fixedUpdate and fixed shooting when unpausing

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