Valorant: Raze Blast Pack & Ult NERF! – All 1.05 Changes EXPLAINED



Valorant Act 2 is finally here and in todays video we breakdown the raze blast pack nerf as well as her rocket ultimate, Sovas nice little QoL Buff, FFA death match released & other leaked modes and have all of the other 1.05 patch notes explained! Let us know what you think and be sure to drop a Like & Subscribe if you enjoyed!

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YourOverwatch https://www.youtube.com/channel/UCEzOHrh9snmHJSGu9wmOvsw/
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

00:00:00 – Intro
00:00:31 – Patch Time
00:02:25 – Competitive Changes
00:04:10 – FFA Deathmatch
00:05:04 – QoL Changes
00:05:30 – Sova Owl Drone Buff / Bug Fixes
00:06:23 – NEW GAME MODE / Killjoy gameplay

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34 thoughts on “Valorant: Raze Blast Pack & Ult NERF! – All 1.05 Changes EXPLAINED”

  1. I personally am a big fan of performance affecting your rank. If I’m the match mvp for every game and dropping 30+ kills I should be rewarded more than my teammate who is 1-18 getting boosted. The same goes for if I lose, if I’m trying my best and carrying my team as much as possible, I should lose less elo. It shouldn’t be only determined by round differential.

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  2. so they fixed the run it back issue with the auto defuse, what about auto planting?
    i've used run it back and realised i could plant, started planting, ult ended, ran back to site, as soon as i entered the area phoenix started planting again and someone comes up and kills me

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  3. The only need raze EVER needed was her blast packs and to have them not be a damaging ability but a movement and displacement tool. 9 TIMES OUT OF 10 DYING TO RAZES ULT IS YOUR OWN FAULT FOR GETTIG PUNISHED FOR BAD POSITIONING. the other one is a really good player whipping around the corner with it and blast packs unexpectedly and catching someone in a tight area. Blast radius is weak. Damage is only good if you're shooting and hitting them directly or a wall they are close to/enclosed space. She doesn't move any faster so literally just run behind obstacles and the ult is useless, and the made thing eh I've gotten used to one then getting kills for another but you still have a max of 2 per round so what's the point? (Rez doesn't count because while you TECHNICALLY get 3 nades you need 6 kills and that's everyone INCLUDING the rezzed player so no kills available to get with it.)

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  4. bot instead of AFK might be good, but votekick is cancer imo. when i tried cs in the past i sucked ass and got vote kicked because i was too bad. it wasnt my fault the matchmaking didnt know where i was supposed to be.
    and even now that i play valorant, sometimes matches are not balanced and i either hardcarry or get matched against players too strong for me

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  5. There's so many more nerfs that needs to happen that they're not paying attention to, such as being flashed when not even in sight of the flash? Omens 8 minute smokes? The real issues people are hating? Not some new agent that no one asked for, or likes.

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  6. There's no way they'll have the bot like CS:GO replacing players if they get kicked/leaves. It just leaves more trouble especially in a game like Valorant.

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