Valorant's Weapon Problem



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30 thoughts on “Valorant's Weapon Problem”

  1. i think making a cooldown between right clicks would be perfect, it would 100% be your fault if you push and get one tapped by a right click. And not to mention a cooldown between right clicks and left clicks as well.

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  2. I think they should just remove headshot multiplier from right click. Would still deal like 80 damage if you hit all bullets but classic should never be 150 to 0 gun but a finisher gun for when all else fails or you are left no other option.

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  3. There are three important things that need to be implemented IMMEDIATELY:
    1. Remove Classic right click
    2. Buff Shorty's range
    3. Buff Stinger at point blank(the fact that you require 3 headshots to kill at point blank while there's only a 66% chance of the shot being accurate is ridiculous)

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  4. Here's an idea I heard from someone else, swap the ghost and classic in cost, have the ghost be the starting gun, and the classic be worth 500, while also buffing/nerf each one to closer resemble the new costs.

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  5. Personally I believe that the right click should something the player should buy, it will have the same system as buying a gun however it is an extension to the classic you are buying.

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  6. I think right click should stayy cuz:
    1) It is weak compared to ghost or sherrif in close range
    2) It is overwhelmed by frenzy in close/mid range
    3) overwhelmed by shorty in close range
    4) You can do assist damage with the right click
    5) Most of the time people die to right click with no or 25 armor.

    Also, you guys should look at G2's LotharHS view on why right click should stay. His argument is also strong imo. You can view it on twitter.

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  7. Riot won't nerf classic. Just like judge and odin. Because these are the primary weapon for new and low rank players. They don't wanna make the game too hard. So that new players can easily play the game and stay. It is also the reason why run and gun is still in the game and people can play without proper counter strafing. If riot fix these things the skill ceiling of valorant would be much higher and people would have to learn the game properly before they even rank up

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  8. i see so many people complain about the classic burst but the amount of times that I've tried to classic burst someone, it just hits one shot even at close range. and even i do hit all shots to the body, it doesnt kill them and the time to shoot again after bursting is long enough for me to get rekt by whoever im trying to kill. I do agree about it being an incredibly stupid rng system with the burst but that happens for alot of guns too. coming from the silver elo, i cannot count how many times i've been killed by someone running and shooting with a spectre/phantom or even a vandal sometimes.

    in conclusion, my stand is that classic burst should not be the only one removed/nerfed but rather the whole "run and gun" aspect in valorant should be alot less common for all guns in general.

    also i feel like everyone who is completely against classic burst only saw stupid shots in popular clips and decided that these shots happen all the time

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  9. One time in a comp game I was put down to 4 hp and I was in a 2v2 situation. I killed both of them with right clicks as they had ares and spectres and I only had a marshal and classic, It wouldn't make sense for a free gun to almost outbeat a vandal in some cases.

    It just doesn't seem right for a free gun to beat 1000+ costed guns.

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  10. the worst thing is it not possible mechanically, the barrel only fit one bullet so how on earth can you push 3 bullets out at the same time, if it actually a 3 bullet bust we would hear 3 shot one after the other

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  11. Bruh the classic fine like all of this is just peaple complaining that a pistol is to op? Like tf ik the right click is good but the only nerf that I would find acceptable is the one where you buy an attachment for 100 creds

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