Vel'koz Visual Rework | League of Legends



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#leagueoflegends #terty #velkoz

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46 thoughts on “Vel'koz Visual Rework | League of Legends”

  1. It looks good, problems at now are:

    W seems uncompleted on every skin and base, except Arclight (hope they don't left it like that)
    Battlecast E still has purple effects
    Infernal E cast animation has purple effects
    Ice one (idk how it was called) and Infernal lacks a LOT of unique personality from VFX rather than being color chromas

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  2. For a new player , it is perfect, when you see rectangle and circle on the ground it's hard to know which attack are placed , the rectangle looks like an AOE , the circle one a bump. Perfect 👌

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  3. If you guys look at his new R animation, that is literally more than twice the thickness of the pre-update R laser animation.
    And THIS is the actual hitbox. The previoius R animation was a thin laser that didn't even cover half of the actual wideness of the hitbox…..
    This was a much needed update legit since Velcoz champ release, can't believe they're only now fixing this lmao

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  4. Everything looks great except the W, which looks kinda lame (although the hitbox is wayyy more clear, which I understand). I agree with some of the other comments that it looks like an underwhelming crack/shadow instead of a void rift. Perhaps they should add the light back into it?

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  5. Its understandtable, casue of the hitboxes being more visible, but i don't like the way riot went with these new visual changes. Velkoz's R now loos like a rectangle now rather than a beam.

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