Whether you’re in space, the old west, a post-apocalyptic future or some fantasy setting like Skyrim, guards in open world RPGs seem to have a problem accurately assessing how much danger they’re in. Video game logic, amiright?
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~~~~ MUSIC CREDITS ~~~~
Video outro music: The Giddyup Kid Rap by Ashininity (uses elements licensed under Creative Commons licenses; see description at https://youtu.be/otQIT5B1h5o for attributions)
Source
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vol.wtf