a video essay i made for my third-year art history course at guelph 🙂
wanted to post this in case it might be useful to other students or if you’re interested in video game art topics as well!
Bibliography (excluding games referenced):
Betts, T. (2014). An investigation of the digital sublime in video game production (Unpublished master’s thesis). University of Huddersfield.
Bogost, I. (2011). How to do things with videogames. Minneapolis, MN: University of Minnesota Press.
Nacke, L. (2014, September 12). The formal elements of game systems and game design atoms. Retrieved from http://acagamic.com/courses/intro-to-game-design/the-formal-systems-of-games-and-game-design-atoms/
Schofield, G. (2008, September 11). Dead Space AU Interview [Interview by P. Kolan]. Retrieved from https://www.ign.com/articles/2008/09/11/dead-space-au-interview
Shinkle, E. (2010). Video games and the technological sublime. Tate Papers, 14.
Ueda, F. (2006, August 3). Behind the Shadow: Fumito Ueda [Interview]. WIRED. Retrieved from https://www.wired.com/2006/03/behind-the-shadow-fumito-ueda/
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