Walkway Building to Keep Wood Dry & Head Protected | Valheim Gameplay | E57



Valheim Gameplay Let’s Play – Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Today I design and build a wall walkway complete with roof
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What’s up guys and gals, I’m Kage848. I love to make videos for Youtube, mostly early access survival games like 7 Days to Die, Empyrion, Raft, Mist Survival, The Forest, and more! I also dabble in City Builders and strategy games like Civilization 5, Civilization 6, Dawn of Man, Stonehearth, Factorio and Rim World. I do at least two videos everyday of mainly tutorials, let’s plays and general gameplay footage. Thanks for watching my videos.
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Outro Song:
Shaving Mirror Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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21 thoughts on “Walkway Building to Keep Wood Dry & Head Protected | Valheim Gameplay | E57”

  1. Regarding the outpost thing, I bet you could make another character just to take out the portal at the outpost you don’t want, and then log back into Chad Chadston. You could then delete said character just so you don’t have to worry about it, but you might lose the materials used to make the portal if you don’t have a chest nearby

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  2. A battlement in defensive architecture, such as that of city walls or castles, comprises a parapet (i.e., a defensive low wall between chest-height and head-height), in which gaps or indentations, which are often rectangular, occur at intervals to allow for the launch of arrows or other projectiles from within the defences. These gaps are termed "crenels" (also known as carnels, or embrasures)

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  3. With iron beams you can build much more than 3 floors.. I have a absolutely huge building thats 12 4×2 stone blocks high and I could have easily kept going but didn't have materials to keep going up. The iron beams allow you to build extremely tall and wide, it just sucks the amount of materials it uses.
    The steel doors can build tall as well but it doesn't allow you to build huge open buildings whereas the beams allow to build some crazy tall/open spaces cause you can use them in both x and y axis.

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  4. What i did to hide the stonecutter was to make the walls hollow throughout. Irl walls were built hollow to be filled with sand or gravel, making it difficult for siege weapons to cross the primary line of defense to attack the secondary line if the walls fell.

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  5. Why delete and disable gates? Just make one of your outposts have it's own secondary gate to jump over to a new gateway! Better yet, Make one of your outposts be your portal outpost to all your locations s as to have even less portals at home. This would be my set up personally because.. it just seems too awkward to have several portals into your main base. I'm thinking on a PVP/PVE invasion scenario where an invading army takes over more than one outpost which they then ca come STRAIGHT to your home from there in overwhelming forces. With a portal room in an outpost you make it so that it's only 1 access to your main base still. In this scenario you'll just need to have a few guards in the portal area and they just wipe the portal home's rune (since it's made in charcoal) and you as the ruler will know right away something is wrong when the sole portal to your other places you rule over goes silent.

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  6. I know this is entirely unrelated but I would love to see you play a game called Stationeers. It’s a survival set in space and geared towards realism. Although it is a brutally difficult survival, I definitely believe it would make a fun and interesting play through.

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  7. When your portal is lit up ready to travel change the number and step straight in…then change the portal you don’t want to the nee number step away and return..then once home you can reuse the original number

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