Wario Land II – FINAL – And Wario Was The Videogame



We capture a ghost, get captured by a ghost, wake from a nightmare and then descend into an even worse nightmare.

It all ends with ducks.
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Outro music: Meatball132

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23 thoughts on “Wario Land II – FINAL – And Wario Was The Videogame”

  1. That ghost boss either goes perfectly or you lose. no middle ground. As for the time attack stage, not playing fair on the final bonus stage is fine and all, but trying to scar peoples very souls with that tile set, that does not even fit the scenario, is going to far!

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  2. Skawo's not kidding when he says the series prior was just, "Haha fat character." I can't speak for Virtual Boy Wario Land, though it looks like it fixed one big issue: In the first game, Wario was a slow clunker. I really can't recommend the game for that reason: you're a slower, more awkward Mario, waddling your way through the game. You have a lot of the moves you do in 2, but it's just far more awkward. The way 2 improved on the formula, talk about a glow up.

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  3. The truly final level seems to be the predecessor to the Warped Void from Wario Land 3, with these spheres and all. Pretty ironic how this is far more warped aesthetically than that one, which is pretty much "cave with warp tiles".

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