Weapon Damage and Armor Value Calculator | Outriders



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Weapon Damage and Armor Value Calculator | Outriders
You asked for it and here it is, join me as we look at the calculator and do 2 tests to show it works.

Weapon Damage/Armor value calculator – https://docs.google.com/spreadsheets/d/1aFoxEVtc4rjdIZUEeHGzUpbS4MVT2no57jG73EF7mlw/copy

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25 thoughts on “Weapon Damage and Armor Value Calculator | Outriders”

  1. One small fix coming up, "Upgrade to Rare" in the file should say "Upgrade to Epic" in both tabs, but I think the explanation I offer in the video still covers what it actually means, so I doubt it's too misleading right now. This is what happens when you do last minute updates etc late at night πŸ˜›

    Reply
  2. This is relatively self-explanatory, but for any excel newbies, to make the sheet seem less daunting (if farming at WT15 or CT9+) go ahead and hide rows 1-41 and columns B-AL. Simply right click once rows/columns have been selected and select 'Hide rows/columns.' This way you are only seeing levels 42-50. Again, AMAZING content and continue the amazing work!

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  3. Comment for the algorithm.

    Said it before, will say it again, such useful content, you are the best Outriders youtuber out there and are criminally undersubscribed and under viewed.

    Content like this is so much better than the standard – here's my build full of tier 3 mods, you too can brute force your way through all content if you just get all these legendaries and find all this perfectly rolled gear! Honestly don't know who they are making those videos for, by the time you get to that stage you don't need their builds, you have your own.

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  4. Love your work here!
    I reworked your table a little based on my own testing, and your numbers seem pretty solid, although you're likely hit by rounding when calculating each level factor individually. By taking the average of your factors when they are similar (rows 3-17, rows 18-27, 28-37, 38-47) and adding it into the C column, this formula is able to calculate your firepower at level 50:
    =(Data!C3^(max(0,20-E3)))*(Data!C18^(max(0,min(10,30-E3))))*(Data!C28^(max(0,min(10,40-E3))))*Data!C38^max(0,min(10,50-E3))*F3
    assuming the items current level is in E3 and the items current firepower is in F3. If you want to include the upgrade to rare, simply add "*Data!B48" to the formula. Using this could make your big tables much more user friendly by just having 2 fields of input (level and current firepower), instead of having the user look through an entire table of weapon levels and input there. If you're interested in more collab on working out a nice excel sheet, feel free to reach out here on Youtube messages!

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