What Happened To Ornn? (Why NO ONE Plays Him Anymore) | League of Legends



Having really enjoyed talking about the rise and fall of Rengar, I thought it would be cool to keep going and talk about another champion who went from hero to zero. So today’s episode features Ornn: The Fire Below the Mountain!

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43 thoughts on “What Happened To Ornn? (Why NO ONE Plays Him Anymore) | League of Legends”

  1. i think tank class needs a whole rework rn, my idea is to leave the items as they are rn since tanks are pretty weak rn and give every tank an ability or item which shields or heal themself which scales with defensive stats, generally i think the tank class is pretty stupid, I mean they are only tanks because of the items and their kit doesnt allow anything else to build
    an adc scales with AD most the times
    a mage scales with AP
    but a tank doesnt scale with defensive stats? ofc they are sum exceptions but most tanks have ap scalings and maybe one ability which scales with a defensive stat
    In my opinion all tanks should have an ability which lets them tank longer which scales with a defensive stat, best example is tahm E but its without scaling
    tanks shouldnt be tanks because they build tank items, but because of their kit like ornn who gets bonus MR and Armor.

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  2. I play ornn because I like his characther, his animations, his design, his team player/CC heavy play style, his unique passive and awesome ult, might not be that strong but it's fun

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  3. Cause this game is made for china and only china they dont care about players, only skins, and flashy champs cause 10 dashes and stuns while being invisible one shoting you anyway. is somehow exciting for chinese players and thats what they aim for. Play game sure, dont buy skins dont support this they basically say fuck you, i dont care about you ppl only these ppl and you give them money if you stop it will force change.

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  4. "Nobody will buy anathema's chains"
    People seriously sleeping on one of the best tank items in the game for no reason. Anal chains are just "win against this person" and remain super useful throughout the game while not being particularly expensive, and has an acceptable build path with no trash components like Spirit Vagina does.

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  5. What about how the new items nerfed orn ? Before there where mythic orn would buy basically only items that he was able to upgrade with his passive. Now its bound to mythic items so he can have only 1 upgrade for himself when before he had 5-6

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  6. Honestly hate that tanks are leaving top lane. I miss maokai and nautilus being viable picks. Now Assassins are more common in every lane than they ever have been. I've seen more yone, rengar, akali and lethality sion in top than any tank this season.

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  7. Oh wow, they really went
    "Ornn players are trying to get around having no regen/sustain by using his MAIN GIMMICK to build the INTENDED ITEMS and get a small increase in stats that counts as pseudo-regen? NO NO NO, stop that. You have to recall like everybody else if you want that extra health and mana."
    effectively making his… core design gimmick useless.
    Why would you ever really use the "personal shop" when you have to recall anyway?

    I've played him a handful of times, and I've found that particularly annoying. Sure, you get to build items on the go. But what is the use of this, really? it's downright useless.
    The only advantage I can think of is some VERY VERY edge case super lategame "full of gold full build" scenario where you, right before a teamfight, sell and buy items that help some tactic, then re-sell and re-buy something else for some other task.
    But you can't even get your 500g endgame elixirs with it. lol.

    P.S. I bet if this was something that was feasible in some scenario and it saw any amount of play, they'd very quickly change it to where say "Item Active effects are disabled for ornn until he has recalled to the fountain with said items at least once."

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  8. Playing top lane for the longest time because the tankiness available, it hurt when damage became so rampant and you could not do anything unless you could win a duel, trade, or had some form of mobility. It is why I quickly switched to being a support main. Lot more impact, way less rage…sometimes.

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  9. I think you forgot to mention one of the most imporant aspects: He's just too slow, as in literally the man cannot catch up to most of the characters in the game no matter how hard he tries becouse of all the fucking movement in this horrible game, like akaii or yone (or any assasin/diver/fighter/adc/every fucking class in the game) will just dash in, chase your lucian, kill him and dash back while you're just slightly too far from him to do anything

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  10. So far season 12 looks like a great season for Ornn.
    The items are incredibly good working for ornn especialz the new mana tear item for tanks.
    I've worked on a built where 3 items get you to 5500 hp and full build youre around 7000 hp and 250 of either magic resist or armor.

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  11. I used to like Ornn. but he got nerf too much that you can't even hold top lane in solo queue. Since I only play blind pick, I noticed at least 70-80% jungler will ignore top lane, not even care if the champ is counter pick or push the wave down to top lane tower. That makes this champ so stressful to play like Nasus. Most of the game ended already before I can reach lv 17. By the time you reach lv 17, you will also notice that you fall behind on snowball. Turned this champ to a trash in solo queue.

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  12. Let’s not forget, sion can reach 7k hp in a 25 minute game, his W shield scales off of health and you’ll often end up with shields bigger than your opponents health bars that also do %hp damage. Plus his grasp procs take half a bruisers hp. I’ve seen sion get to 9k hp before the game ended. THATS A TANK, ornn before 30 minutes has the least amount of tank out of any tank in the game. Even full build I’ve only seen ornn hit 6k hp, but Bork still kills in 10-15 auto attacks from a carry so it doesn’t matter. Vayne or ap varus still one shot tanks.

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