What Kind Of Game Did Cyberpunk 2077 Turn Out To Be, Anyway? [SPOILERS]



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

This is a video review and critique of Cyberpunk 2077, one of the most infamous flops of recent years. A lot of what went into it flopping that way was impossible or misguided expectations of what the game actually was, what areas it would creatively focus on and even what genre it was. This video analysis attempts to see the game for what it is, good and bad, warts and all. Spoilers throughout including every individual ending.

Source

25 thoughts on “What Kind Of Game Did Cyberpunk 2077 Turn Out To Be, Anyway? [SPOILERS]”

  1. the thin that bugs me about cyberpunk 2077 is how much the setting asthetic seems to suffer in the process. Cyberpunk cities are supposed to be this nightmarish finality of urbanization, skyscrapers stacked on top of each other endlessly, so crowded that the idea of a house is alien, a city so developed that its ground levels are literally underground beneath walkways and roads.

    If i can go to a wide open field and escape the hustle and bustle of the city whenever i want, you have failed as a cyberpunk story

    Reply
  2. 2:57 Honestly, i think this is a terrible take. Cyberpunk is not at all trying to elevate the GTA format. Every feature in the open world pushes you away from the old "shoot pedestrians then run away from the cops" format.

    The game is designed around navigating you to narrative missions set across the map. Cyberpunk designed its roads to be thin so you can't just speed past every vehicle like in GTA, they want you to go to speed limit. it's world isn't full of repayable mini games (golf, gambling, races) but instead long narrative missions with choice based outcomes. The game doesn't want you to kill pedestrians. When you do cops will appear immediately, kill too many and they just insta kill you. Everything in it is designed around pushing you away from GTA style gameplay and towards more narrative driven role play gameplay.

    Reply
  3. This game should've went with the immersive sim/Deus Ex route by ridding the loot system and giving us grid-based inventory, incentivizing stash use and valuing ever consumable and combat item differently. Imagine grenades not being hoarded anymore, and being used tactically?

    Reply
  4. We may make shit game, but BΕ‚achowicz just win.

    πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±πŸ‡΅πŸ‡±

    Reply
  5. Proof and statement that people are stupid and will pay for a game years before it's even released, and will praise it even if it's buggy as hell and lacks promised features and also many more features games in 2005 had.

    Reply
  6. Enjoyed the game, but did not like it at all, Your decisions matter nothing and some of Vs own important decisions are not even in the game or a choice. All Vs end the same way, they die.

    Reply
  7. Trans person here, I would like to address the advertisement. The argument that the advertisement in question is not transphobic because it's being used as dystopic satire became a moot argument when the controversy was used to market the game. So it doesn't matter if you think the in-game advertisement is transphobic (it is, by the way), the way it was used to advertise the actual game was transphobic. Stop defending it, it was wrong.

    Reply
  8. Mr. Gervais (Or Mr. Caldwell, or Mr. Caldwell-Gervais), the tact in your speech is, in my short life, unrivaled. If a boardroom of executives were forced to watch one of your videos, respective to the studios they oversee, they may be brought to religion. It's gracious, and devastating, in the way you assemble arguments that it puts you, for the viewer, at a place of authority over these companies. There is no way you could conceive these on a release day, due to the amount of time you put into them, but if by graces unknown to us, you could, you'd be contacted by the SEC for potential insider information and swaying the mass public opinion. I'm done gushing; you are fantastic, you are a bright spot in my day, you are magnanimous and exacting, and NOW I am done gushing. Thank you for your efforts and artistry.

    Reply

Leave a Comment