Pre-release 5 has arrived for Minecraft 1.19 with more bugs fixes! Check out all the changes in this quick guide! #minecraftemployee
slicedlime works as a Tech Lead for Minecraft at Mojang, but the YouTube and Twitch channels are personal projects run entirely in his spare time. This is an unofficial update video that aims to be the most comprehensive guide possible. Official announcement: https://www.minecraft.net/en-us/article/minecraft-1-19-pre-release-4?5
How to get a Snapshot: https://youtu.be/-gWUURjTaL0
Timestamps:
Introduction: 0:00
Mobs: 0:11
Gameplay: 0:23
User Interface: 0:39
Sounds: 0:48
Data: 0:58
Servers: 1:07
Stability: 1:13
Thank You: 1:22
Change Highlights in this version:
Mobs:
โ Fixed MC-250295: Allayโs head does not rotate to where it looks
โ Fixed MC-251594: Leads are leashed too high on allays
โ Fixed MC-251323: Mobs target emerging warden/ warden faces attacking mob while emerging if dealt melee damage
โ Fixed MC-252038: Warden attacks immediately if hit during emerging animation
Gameplay:
โ Fixed MC-250034: Standing on top of mud as it converts to clay causes the player to fall through or be pushed out of the block
โ Fixed MC-251030: Standing on top of soul sand or mud that converts to sculk will cause entities to fall through it
โ Fixed MC-252108: Eating a food item no longer opens the piston doors in city_center_2
UI:
โ When trying to open chat but chat is disabled by your account settings, there is now a prompt to get more information
Sounds:
โ Fixed MC-249121: Sculk is missing subtitles for some sounds
Entity Data:
โ Fixed MC-252157: โCustomNameโ NBT tag still prevents wardens from digging down
Servers:
โ Fixed MC-252352: URL in eula.txt (dedicated server) points to the wrong location
Stability:
โ Fixed MC-249323: Modifying a world preset to not include overworld settings will not give a datapack error, but selecting the world type will instantly crash your game
Thanks to Octojen & Vegguid for the assistance!
Some camera sequences rendered using the ReplayMod: https://replaymod.com
Music: โAdriftโ by zircon (https://zirconstudios.bandcamp.com/)
โ
Main channel: https://www.youtube.com/slicedlime
Second channel: https://www.youtube.com/limeuncut
Twitch: http://www.twitch.tv/slicedlime
TikTok: https://tiktok.com/@slicedlime
Twitter: http://twitter.com/slicedlime
Facebook: https://www.facebook.com/SlicedlimeYT
Patreon: https://www.patreon.com/slicedlime
Discord: https://discord.gg/aFAnsdv
#wildupdate #minecraft
Source
If a data pack were to make slabs convertible by sculk, would entities on top still be moved up?
I'm so disappointed in 1.19. Expected the "Wild" update to have anything of wild in the gameplay. Turned out it's just empty name without meaning. They just added frogs to swamps, as well as mangrove trees, but that's it from the wild part. I really had big expectations of improving the wilderness, the biomes of the world. But they didn't. And Deep Dark is boring to me, so it's like no update at all. If at least they actually added anything to the Deep Dark other than Warden being too cheesy OP, then maybe. But that's the place I won't visit, because there it no reason for me to do it.
Inching ever closer
Nice video
nice outro lel
Thanks again for your coverage this 1.19 cycle, slicedlime. You are wonderful with what you do, and how you present the information. Be well! Be well, and take care. ๐
I hope you can continue collaborating with others to help make this project possible. I do not want to lose your snapshot coverage.
It's almost here, let's go! Also, I love when informative videos are like this, quick and easy to understand.
And of course, great outro ๐
6 days until the official version! ๐ฅณ
Wait, does this mean that Wardens named with a Name Tag DESPAWN NOW??? noooooo
00:22 Scary ๐ฌ
I just found out that sculk sensors ignore wool blocks placed on sculk, even though Slicedlime's video on 22w11a said that shouldn't be the case, and it should be the same as in the experimental snapshot. I looked on the bug tracker and I found that it was already reported, with the description mentioning Slicelime's video, but a helper responded saying "This report is invalid. We currently do not accept inconsistencies between the 1.19 experiment snapshots and current wild update snapshots", seemingly ignoring the video, and the report was resolved as invalid. Whether it was intentional or not, I really think the change should be reverted as currently shriekers are extremly easy to avoid.
Edit: I really donโt understand why this changed, Kingbdogz himself said before the release of the experimental snapshot that โCurrently it's a bit too easy to just use wool to block sensors or shriekers.โ, I donโt get how this will make it into the final release.
the ending tho xD
Cool
Oh, I am finally awake
For the release of 1.19!! Yay!
Hoping for another sub-minute snapshot vid
I wasn't expecting that twist at the end…
Everyone's complaining about 1.19 being empty without fireflies and birch forests but this update could had been another 1.10 so I'm not complaining.
Henrik is gone from dev team, that's what's new ๐
I am soooooo late. That chat setting is good for me. I will sometimes turn off chat in the replay mod and forget to turn it back on when I go back into the game. I swear, I'm awake and totally didn't hit submit before the end of the video.
ANOTHER PRE-RELEASE!!!??? STUPID MOJANG!!!!!!! I THOUGHT 1.19 PRE-RELEASE 4 IS A FINAL SNAPSHOT, BUT IT'S NOT!!!!!!! ๐ ๐ ๐
That ending caught me offguard
Bruh the ending
I indeed just woke up
I could find the Secret about the warden is the iron Goime because can do lots lots of Damage especially one kill players