Why CD Projekt Red launched Cyberpunk 2077 broken and buggy, lied to gamers & How I saw this coming



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An analysis of why CDPR lied to consumers and released Cyberpunk 2077 incomplete in a broken, buggy and unplayable state, with tons of glitches especially on Xbox One and PS4. Short answer: because they thought they get could away with it after The Witcher 3.

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31 thoughts on “Why CD Projekt Red launched Cyberpunk 2077 broken and buggy, lied to gamers & How I saw this coming”

  1. Good research, i am waiting for the Jason Schreier article now.
    The amount of straight lies needs a counter from announcement to release, could they beat No Man's Sky?

    They got so much respect, and they took so much respect from saying the right thing. (things what Gamers wanted to hear)
    But they did it only to maximize their profits it was all profit based, and what blows my mind the most is where are the whistleblowers from inside?
    This broken mess was sealed so good that we have seen no leaks that the game was so broken, i hate NDA's so much in the gaming industry!

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  2. CONTAINS SPOILER!

    I really hope that they will bring a whole "overhaul" to the game and the story! It has to be changed in so many ways! From my perspective the game is finished for like 40% at max !! Even the story is imo a consequence of those "content-cut's"! I mean you can't make a game with a open world (even if it's shit at the moment) and after the credits rolled, you will be brought back to a earlier point in the story! That's ridiculous! Everything you did was useless! Johnny is still there or you are still "V"! The endings won't let you any chance to play the open world AFTER the credit's with all consequences to the world like in Fallout 3, 4 and NV, Skyrim and other games. The endings destroy the whole plot because everything we did was obsolete! Even the romances get a bittersweet touch because of that! There isn't even a message behind all this! The game was said to be in a cyberpunk world, where you can be a famous freelancer / merc / whatever! But nothing you do matters! The replayability is very bad, because everything we do is oboslete even while choosing another life path! V will DIE anyway! Why should we have a Multiplayer? For what?

    They introduced V's appartement and you use it for like 10 minutes! A "coffin hotel" would have made it, too! They had mirrors in the game (proof: deep dive video 2019) which actually worked as mirrors! Now we have this "leaning at the sink pose"… but hey… we can stare at ourselfs while doing that! Seriously, as much I love NC and some characters, the more you play it the more you realize how empty it is! I'm very disappointed! I'm a huge fanboy, to the whole genre! And as I said somwhere else cyberpunk is highly underrepresented in media! If you search for it you get the usual suspects… . This game is just fake as dandelions ballads!

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  3. For years I told people to stop hyping up CDPR so much, that there have been numerous gaming paragons in the past that all went the same way, and that it was honestly kind of ridiculous to put CDPR on this huge pedestal when they only made one game that anyone cared about. I got insulted and REEEEd at constantly. When I mentioned how many current and ex-employees called the management notoriously incompetent, everyone just hand waved that as some disgruntled people shitting on CDPR for arbitrary reasons.

    Well, Cyberpunk 2077 proved me right about everything. Looks like a classic case of a company getting its big break, growing too fast, and ultimately crashing under the weight of its own success. Would have much preferred to have been wrong about everything, though. I've been waiting for a good cyberpunk RPG ever since Square Enix killed the Deus Ex franchise. Now we just wait for the multiplayer expansion to come out and be filled to bursting with microtransactions and see how the fanboy brigade tries to spin that.

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  4. They really screwed people and themselves, but I have a feeling people will get over this once current gen versions release, people experience the game similar to my PC experience with it, and some time passes. (I still have some little bugs here and there, but overall I don't really have many problems with it) There's a great game underneath everything.

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  5. 22:40 "Wake up call" LMAOOOOOOOOOOOOO. This is so funny to me because for the past 20 years people have called for "wake ups" and they never do. there will never be a moment that consumers "wake up". They will keep buying and you will keep crying.

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  6. Good to see you're still making videos. Do you post your stuff anywhere other than YouTube? I'm done using any leftie social media platforms. Tired of the lies and censorship. But I would follow you elsewhere if you do.

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  7. Obscenely long

    I'll answer the q about my experience with CP2077. It's been great, but I'm also realistic.

    1. I play on PC, not a great one with a $450 CPU on a $250 motherboard and a $900 GPU ($400 MSRP, but you know those pesky scalpers, resellers, and now apparently AIB's are joining the fray but that's a story for another day). Nope. $150 CPU on a $55 board with a $300 GPU I bought about 18 months ago when you could still get a 5700 for $300 on the nose.

    2. I knew I was getting an action first immersive sim with RPG progression. I *HOPED* I was getting a good to great story.

    3. I also knew there was no way in heck that CDPR could pull off the "Deep CRPG with meaningful choices that have a direct effect on the core of the game, both small scale and world (city) shaping." while including pool, thousands of NPC's running their own AI driven lives, pickup basketball games, along with a driving sim on par with Gran Turismo. I don't care what they said, as a semi-educated adult with a modicum of common sense I know this isn't possible. "Rockstar could do it, look at RDR2!" Bull5hit. Rockstar was dealing with a larege world, yes, but relied on even more pre-scripted events considering the length of total content in the game and had maybe 1/100th of the total NPC's, and far fewer ones that were interactable with beyond a few lines.

    Warren Specter said it best when he referred to his dream game as one that could simulate a living city block. Just one. We don't have the home PC processing power to do that yet. My point isn't that CDPR was right to lie. If I'm playing a pickup basketball game and a person I've seen play very well before says "Put $60 bucks on us to beat the other team", I might. The person may claim to have added 10"'s to his vertical and be hitting 30' ju,p shots with people in his face when I know that's not true. I do know he's pretty good, tends to exaggerate, but with the team around him and the court we are playing on (my PC in this case), I know he isn't going to be dunking over the other team's 6'9" center, but he can probably stop and pop from 20' enough for us to win.

    Now if I'm the second best player on the team, we are surrounded by people who've never played the physically and mentally demanding style the very talented opposing team is known for while the court itself is full of broken concrete, thick double width hoops and half torn chain nets (A PS4/Pro or Xbox One S/X in this case) I'm most likely not putting my $60 on the line regardless of what "Super Jump Joe" says. If I do, and we lose, do I blame Joe or myself? Joe lied. I'd seen him play really well before, though not on that court against that team, and I SAW THE OTHER TEAM PLAY TOO (the demos we were shown which were also not on the console "court").

    Should CDPR have misled/lied/over-promised people? Nope. It happens CONSTANTLY, heck, paid rng micro/macro-transactions aren't a form of gambling and Todd Howard just recently acknowledged Fallout 76 had problems at release. Anthem had a rubber-banding problem they didn't see very often in QA and did they EVER admit the game shown was nothing like the game that was released?

    I'm not justifying CDPR's behavior with "what about'isms", I'm saying that we all need to temper expectations with reality then make our purchases based on that. If we can't simulate a city block with high end graphics at 60FPS 4k in essentially ANY style of game on any current PC, how the heck was an Xbox One S or PS4 supposed too? If they can barely play TW3 at 1080p upscaled at 30FPS, how was Night City supposed to be what was hyped? People hate blaming themselves or their platform of choice, but sometimes we need to point the finger in both directions; we do havce two hands after all. Do yuo know what is really awful about this? CDPR did try to come clean far faster than they did with TW3 this time, and they are getting sued because of it. If they would have continued with the nonsense PR spin, popping out with statements like "We knew the console version was obviously not6 up to par with a high-end PC, but the feedback we are getting from our fans is completely unexpected. We intend to do everything we can to rectify the issues as quickly as possible." they probably would not be getting sued. Their stock may have lost 10%, maybe 15%, but no where near 40% or whatever crazy number it is. We basically told them "Lie to us next time after the fact as well. If not, people will try to ruin you financially".

    Now the good part. The game is exceptional. With all it's quirks and missing features. This world where everyone has their own life that shifts from day to day fluidly and dynamically is out. Not happening, heck, they had to put the NPC vehicles on set routes bc the AI was overloaded and they did not have time to script them better. The same goes for random street NPC's, the constant repeated faces, lines of dialogue that were just attached to them as quickly as possible so they said something, anything, before the game shipped. Police spawning all over, typically behind you, when you commit a "crime", even if no one can report it, all these are easily fixed with time. Same with "T-Poses", clipping to an extent, along with the majority of the games issues. Now that the game is out, the feature creep is over and these things can get done. The PS4 and XB One may need to run at 540p upscaled to 1080p at low PC settings. It may also require loading zones that are obvious. This game runs SO much better with a decent amount of RAM. An 8GB Video Card with 8GB SysRAM will typically run worse than a similar 4GB Vid Card with 32GB SysRAM (ei a an 8GB 580 and 4GB 580 with 8GB and 32 GB SysRAM respectively). You can sort of code around the terrible, and I mean terrible, Jaguar Compute Process Units in the last gen consoles (Sony and Microsoft really should have went with a Zen 1 variant on the Pro and One X, but wtv, can't change that now) but you can't do a darn thing about the RAM, so low res, fewer non-essential NPC's, less vehicles on the road; any and everything they can do to save resources. Also, obvious load zones (even screens would be fine imo, just make the game work well!).

    Again, I wish everyone had the same experience as I have had with it. Very few bugs, maybe 1 crash for every 10-20 hours of gameplay, and most have been me saving and restarting bc the game is acting funky, I believe i've only had 5 actual crashes in 200+ hours, with Windows, Firefox, sometimes GoG, Discord, the Radeon Panel etc running in the background. Once they fix the basics, which may take a few months or so on PC and, if I had to guess, 6 months on consoles, they can start worrying about people's "wants" along with things they said they would "like" in the game. Whether that be playing billiards or basketball, this type of this is definitely something that can be added without a ton of extra work (well, BB may be tougher if they want it to be decent), but the AI, *DRIVING!!!* and the game WORKING and in a playable state for everyone should come first.

    They should have made it clear that all these extra "things" they promoted were things they wanted. They should have held back the console release, or at the very least released it as a full price pre-release like Baldur's gate 3 (Awesome game btw). I have a funny feeling that when the last gen consoles are in a working state the Xbox S S/X and PS5 will be in full swing which will help dramatically. Like I said, simply increasing the RAM will be HUGE, and Sony, with it's unified RAM will probably see the largest benefit by far, even though the hardware is slightly inferior.

    In closing, the game does have the bones, along with a good portion of the muscles, tendons and dermal layers to be an AMAZING game on levels possibly never seen before. Will it achieve that elite status of one, if not the best game of it's "Era" (I consider I gaming era about 5 years)? Idk. It certainly won't be the best RPG, but can it be the best immersive sim with heavy RPG elements in the vein of GTAV meets Deus Ex meets The Sims meets Wii Sports (minus the motion controllers obviously)? Yeah, it could be, but that will take a boatload of commitment and money CDPR may not have if their stock keeps tanking and some of these lawsuits land. I hate the fact that they lied/over-promised, but I'd hate it more if the game suffers even more because of their actions as they could have just lied. We'll never get an honest answer from them again about post-release performance, this game gets screwed more, and the Bethesda's, EA's, WB's, Take Two's, Ubisoft's, Square's etc of the industry will just continue to pull the same crap with a bunch of backlash but little to zero financial repercussions because they will just continue the dishonesty and prolong it indefinitely after release.

    So here is a "What About'ism". What about the industry as a whole, and is CDPR the company we want to send to the gallows over it?

    PS and OT since 95% of major issues seem to be on console, but CD Projekt Red really needs to get a version of GoG on Linux. This is beyond ridiculous at this point.

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  8. I like the game in general, but it is very buggy to the point that it commonly crashes when booting up and sometimes there are glitches between audio and action, which to me feels like something that is based on simple adjustments more than complex issues. I thought that buying this game would give me an awesome experience and not something that I was going to regret, especially as a PC player. CDPR is focusing a lot more attention on the console versions than the PC one, which I just think is really sad and they (the management) need to either listen to the fans and do a complete overhaul of a remake where the creator of the Pen and Paper game would hand it over to another Development company that is reliable to create awesome AAA games (if there is such a company still around).

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  9. While I'm willing to keep the game I already paid for in the hopes that it will be fixed. I will never pre-order or buy a collector's edition again. I know, should've known better. But that's where I'm at.

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  10. Worst launch in history? Please. It's nothing we haven't seen before with Skyrim, Kingdom Come: Deliverance, and so forth.

    The worst launch in history has to be Anthem. It literally bricked PS4s.

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