Why Did Valorant Die So Fast? (Valorant Analysis)



Valorant Was Produced By Riot, One Of The Biggest Game Devs Out There, So Why Did It Die? We Found Out That & More Here.

WOW I JUST REALIZED I CALLED AGENTS HEROS/CHAMPIONS LOL
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Valorant is a team-based tactical shooter and first-person shooter set in the near-future. Players play as one of a set of agents, characters designed based on several countries and cultures around the world. In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability which requires charging through kills, deaths, or spike actions. Every player starts each round with a “classic” pistol and one or more “signature ability” charge. Other weapons and ability charges can be purchased using an in game economic system which awards money based on the outcome of the previous round, any kills the player is responsible for, and any actions taken with the spike. The game has an assortment of weapons including sidearms, submachine guns, shotguns, machine guns, assault rifles and sniper rifles. There are automatic and semi-automatic weapons that have a shooting pattern which has to be controlled by the player in order to be able to shoot accurately.

Valorant was developed and published by Riot Games, who have previously developed League of Legends. Development started in 2014, within their research and development division. Joe Ziegler, Valorant’s game director, is credited with the initial idea of Valorant while formulating potential games with other Riot developers.[1] David Nottingham is the creative director for Valorant. Trevor Romleski, former League of Legends’s designer and Salvatore Garozzo, former professional player and map designer of Counter-Strike: Global Offensive are game designers for Valorant. Moby Francke, former Valve developer, who has been art and character designer for Half-Life 2 and Team Fortress 2, is the art director.

Valorant was built using Unreal Engine 4, which allowed the development team to focus on gameplay and optimizations. In order to reach 30 frames per second on minimum hardware requirements, its engineering team, led by Marcus Reid, who previously worked on Gears of War 4, had to make several modifications to the engine, such as editing the renderer using the engine’s mobile rendering path as base. They also optimized server performance by disabling character animations in non-combat situations and removing unnecessary evaluations in the hit registration process.

During development, Riot Games made promises to work towards a ping of less than 35 milliseconds for at least 70% of the game’s players. To accomplish this, Riot promised servers in or near most major cities in the world, as well as working with internet service providers to set up dedicated connections to those servers. Due to the increase in internet traffic during the COVID-19 pandemic, Riot has had trouble optimizing connections and ping to their promised levels.

Valorant has been compared to Valve’s Counter-Strike: Global Offensive, with both games having two teams of five attempting to plant a bomb, and Blizzard’s class-based shooter Overwatch, as both games have multiple classes catering to various playstyles.

Austen Goslin of Polygon praised the beta of Valorant describing it as refined and “one of the most fun tactical shooters I’ve played”. On the first day of its beta launch, Valorant amassed the second most concurrent viewers for any game ever on Twitch, with 1.7 million viewers tuning in across dozens of streams. Only another game from Riot Games, League of Legends, has seen more viewers – when 1.73 million watched the 2019 World Championship final.

The game has been criticized for its anti-cheat software, Vanguard, as it was revealed to run on a kernel driver, which allows access to the computer system. OSNews expressed concern that Riot Games and its owner, Chinese technology conglomerate Tencent, could spy on players and that the kernel driver could be potentially exploited by third parties.However, Riot Games stated that the driver does not send any information back to them, and launched a bug bounty program to offer rewards for reports that demonstrate vulnerabilities with the software.

Competitive matches are the same as standard matches with the addition of a win-based ranking system which assigns a rank to each player after 5 games are played.

Source

37 thoughts on “Why Did Valorant Die So Fast? (Valorant Analysis)”

  1. I played through the Beta and then when the beta ended I lost interest but a month and a half ago I started playing again and it’s really fun. I just wish the map design was better as that’s what drove me away

    Reply
  2. I see where you're coming from but yeah, the game is definitely not dead, with the amount of people playing it, and since it's such a new game, there is still so much to add and so much potential that I wouldn't consider it dead

    Reply
  3. the major reason i hate valroant is ability to kill system it feels like if u have 30 kills 10+ kills will be threw abilities and second it's so slow holding feels rewarding but rushing or playing aggressive is so bad u just can't do it !

    Reply
  4. i dont know how people can enjoy shooting and dying over and over without any FUCKING REASON. %90 of the playerbase probably never played a story based game before and if they do, they would say i just wasted my time for no fucking reason how dumb am i? btw your not gonna become an esporter or girls go wet when you get good ranks SO STOP WASTING YOUR TIME BRO YOULL REGRET IT.

    Reply
  5. Now i dont think it died still millions of players play it everyday just everyone lost the hype of it because when it was coming out everyone was excited but after it people just left it alone but still a bunch of players still play it to this day

    Reply
  6. Because everyone wants a game that nobody else can play, everybody wants an exclusive game.

    Everybody wants to stream-snipe those streamers that gave them access from the beginning.

    Everybody wanted to play with those streamers to get the biggest amount of attention they could get.

    Everybody wanted to play the new big thing, the new game.

    Reply
  7. I think the lack of creator content is the main reason tbh. for example, fortnite lasted as long as it did and wa sooo hyped for soooo long because huge creators that were able to make new videos and do challenges. valorant never had that aspect of meme videos and it was never really on youtube and barely had twitch viewers.

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