Why I Hate Roles in Valorant



**These tips did work for me, but you may need something different. That is up to your own judgement.**

I hate roles in Valorant. At a surface level, roles seem like something that shouldn’t change the results. They aren’t very concrete and at first, the extent to which roles impact games of Valorant appears unclear. So if you’re skeptical that a closer look at this topic can even benefit you, I understand where you’re coming from because I started in the same spot. I didn’t even read the role descriptions until recently. But closer inspection can show how roles actually lead to a core motivation for a lot of decisions in Valorant. And if you aren’t careful or aware, roles can easily lead a player to the wrong decisions without them ever realizing what happened. Roles can also stop players from winning games when they could win without any changes to raw skill. That’s why it’s important to understand where roles can help or hurt you in Valorant. Hello everyone, my name is Achax and today, we are going to talk about roles.

Game: Valorant
Editor: DaVinci Resolve

Discord Link (first ten uses):
https://discord.gg/wxn4xyBcpa

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Topics: Valorant, Valorant Roles, Valorant Results, Valorant Impact, Valorant Motivation, Valorant Axis, Valorant Winning, Valorant Classes, Valorant Duelist, Valorant Controller, Valorant Sentinel, Valorant Initiator, Valorant Goals, Valorant Change, Valorant Adapt, Valorant Playstyle, Valorant Advantages, Valorant Image, Valorant Cool

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16 thoughts on “Why I Hate Roles in Valorant”

  1. Yeah honestly I find myself doing this when I play sage, I see like my duelist teammates not pushing and like Ik I can push and get the pick but I don’t because I tell myself that I’m sage, I think that’s why I usually play SOVA or omen because I have the abilities to either be a back support player and a first frag pusher.

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  2. Some feedback from an audio and video essayist standpoint is that this was kinda hard to sit through. The audio spikes at random times, often times involving T's. I understand wanting to add emphasis, but it often times just spiked the audio to the point where it hurt a bit. Emphasis added, once again though, hard to listen to. Audio could for sure use some work, especially since it's what turns people away as your overlaying pure gameplay over your point.

    The axis example also felt out of place, as you repeated it to the point where it began to lose meaning. Additionally, it's helpful for your viewers to A add breaks from separate points, and B you might want to add text on screen showing what you are talking about in a succinct manner. It was extremely hard to pay attention since it was purely gameplay, and you sorta just kept talking without any breaks.

    Overall, this video felt like it could have been a lot shorter, and while emphasis is nice, being short and to the point would convey your points better than repeating them over and over. Just some constructive criticism, so do as you please.

    As for the points themselves, I definitely agree with both finding an agent that fits your playstyle. One of the issues of people playing roles they don't fit makes the experience harder. And while sending a Sage or Brim or Cypher as an entry can be something to try, part of the reason why duelists are expected to do so is because of what the team loses if they die.

    Another reason the categorization exists is marking what makes up thir kit, and duelists generally have a selfish kit that means that them dying doesn't cost the team more than a player. When sending in a Sage/Cypher/Brim though, if they lose their gunfight it deprives the team of much more than just a player. It isn't bad per se to break from role stereotypes, but if you find yourself consistently needing to do so, then it might be time to consider an agent swap.

    Finally, the frustration towards people who can't do their jobs. When duelists don't go in, or Controllers can't smoke properly, it feels like wasted opportunity, it's super frustrating since you don't have a kit to support the role you have now been forced to. Your Cypher might have the best aim, but sending him in often means sending him in without flashes or an easy way to reset, and causes him to die when someone who fits the role better would not. Roles tend to define kits, and the general assumption is that choosing an agent means you know how to play with them.

    Expecting better though, is the enemy of Soloque everywhere, and ultimately, all you can control is your own play. I don't think it's bad to break from roles, but if you find yourself constantly running in first as a Sentinel, whether out of necessity or pure playstyle, or sitting back as a duelist, it's time to change roles as the player defines the playstyle, the right agent makes your life a lot easier. Additionally, I feel like it's also extremely important to be multifaceted, and understand How to entry or refrag or flank watch so you can switch on the fly. Refusing to practice other roles means not being able to adjust on the fly, and being stubborn on only your role is trying to fit a square peg into a circular hole.

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  3. The thing is i dont want to entry frag as lets say KJ because my util is way better in afterplant
    but apart from that i think i got that worked out cause im playing a lot of cs where u define ur role every round by urself

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