Why NO ONE Plays: Kindred | League of Legends



Next episode of Why No One Plays features Kindred, the only marksman jungler in the game!

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37 thoughts on “Why NO ONE Plays: Kindred | League of Legends”

  1. About that "most difficult jungler to play" part, you’re right; I call them "the Ultimate Jungle Test". I’m not counting Ruined King as exclusively a jungler because he’s been put in top and mid even though to master him you need to master everyone else first.

    Kindred (or Lamb & Wolf as I love calling them) has a passive that makes you be more careful where you’re going, mostly because of the random marks Wolf places around the jungle, but you also have to pick your fights correctly with Lamb’s marks on enemy champs. It’s true that they have the tools necessary to gank well, but they still need help from a champion with crowd control, like a tank in top, a mage in mid or a support in bot. There’s also the possibility of mistiming the ult; for example, what if you accidentally save a fed enemy Yasuo, Yone, Zed or Kha'Zix and pay with your life for it?

    I tried them a few times before, but I’m not even a decent jungler; I couldn’t count on the strangers of my team to follow up on my plays and the enemies sometimes backed away to their tower in time before I could hit them.

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  2. I'd change the passive so that marks scale WAY less like half their power

    But you get marks from all champion kills (with a reasonable cooldown for the same mark so you can't just kill the same player 18 times in a row and get 18 marks just from them)

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  3. As a new Kindred player who is struggeling, one of my main problems so far is that her marks give you a wrong incentive. You WANT them but it might be a bad path, while a gank would be better and so on. While any other champ doesnt have to make that decision. You have to decide between getting stronger and the better game choice a lot. Also, most of the times you dont get more than 8-10 marks
    – Also her wall jump Q feels a bit strange There are some walls that you can definitely jump but not only does it depend on where you stand, but also where you click at times. It seems to work better when you point on a place further away and not just on the other side of the wall for some rason.
    – And most recently, the change to the monster speed sure didnt help her health clear, which was great before from what I saw. I will keep practicing but its not very enjoyable so far.

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  4. I wanna play Kindred but everytime i do i remember the pain of having laners that doesn't know how to give and release prio, playing around jungle ie pressure, roaming, camp timers and objectives. This is a given thing for every jungle champion out there but i can feel it somewhat clearer on Kindred whether it be me playing like a total retard or others blaming me for them not being to be able to sustain themselves in their own lane. I genuinely like her playstyle as an adc jungler but goddamn does she need proper self aware players. Don't get me wrong though sometimes it's just me being a complete retard in the jungle but you would think people would realize how difficult it is to be able to gank people without proper precautions like flash or no flash, enemy jungle pathing , other laners roaming and vision. To all you laners out there we appreciate you for what yall do but don't think you are special cause you ain't.

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  5. Kindred is not very dependent on her stacks anymore. The first 4 are important, the rest are nice to have, and make damage easier late game, but as long as you can get 4 (which you can basically get on autopilot without any counterjungling most games) then you are in a good spot. The benefit you get from a stack is not even close to worth the downside of dying, so to new kindred players out there, stop worrying so much about stacks.

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  6. I do absoluutly believe that kindred is fine balanced at the moment and very fun to play, but for starters there should be a better explenation of the passive and her skills lol itself, not so you nead to go find it evrywere, beacous when i started i found info that was outdated, and thought it was correct wich made me int alloth of game's, also depending on when you get to pick is very important, if you're last pick kindred is fine. if you're first pick you get steam rolled. the mark spawning should also be allitle bid less rng for 1st pick. like you start bottom jgl, that the mark will also spawn bot jgl, so that you have to walk back. but then it's only speed not rng on what scuddle it will spawn. good in a coördinated team. bad in solo que.

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  7. I will say that kindreds little mini game she forces you to play is kinda annoying. As the enemy jungler if it doesn't fuck up your pathing it just makes it inconvenient. Going to one side of the map when your whole other side is up just to keep her from getting a mark is just pain in the ass.

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  8. If they ever do a rework on kindred make her ult switch places… Like jayce ult… Make her switch to Lamb and Wolf.. Lamb as a marksman and Wolf as a assassin/tank type, like Warwick…

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  9. Okay lets get out the notion that kindred early game suck

    kindred damage at level 3 is insane e q and some hit from w can easily take 50 to 80% of a champion health that insane damage
    very few champ have dps compare to yours at this stage of the game

    her weakest point in the game is her mid game her ult is nowhere near a strong spike since its mostly utility that come with a 3 minute cd and that the point where her base damage start falling of without mark

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  10. Kindred main here, it took me a while to understand Kindred, it's more of a learning curve, you just gotta use the right runes with the right build, q-w-e is a good combo, and ususally gets them dead

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  11. I'm a kindred main. There are some games where it can be difficult to reach the 4 marks, strictly off of camps. In these games your team is far behind, making kills off marks unlikely until you stall the game out. An alteration I would make is if at 25min or so, if you dont have the 4 Mark's for the initial large range boost, you receive it for free. No need to tweak her other stats. With the boost of range kindred becomes a much more viable fighter.

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  12. Something to note, once you get down the kiting and play more aggressively, you begin to realize that their early game is actually pretty strong. Since they have more range than a lot of junglers and also have mobility, they have a pretty strong advantage in duels.

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  13. Umm.. if we play kindred.. can we make him.. have.. the old hypercarry strat? He's like a great ADC if he might carry the game in the jungle.. and why not consider… Him get like… a support to guide him in jungle preferably an enchanter.. toplaner.. specialists in the botlane(preferably teemo haha please don't hate me) or any anticarries or just anti Marksman/AD champs.. and a midlaner… That might work.. I'm just watching LOL vids.. Like yours, and wanna know more.. but this is just my perspective as a newb that wants to try different things.. i only played it once but i never touched it afterwards because i wanna know the game first before playing it… Please consider my recommendation as a newb that has flexibility because i don't know much about meta the meta since i don't know much about the champions.. and i only watch your videos to know more information because of the same reason that I'm newb… Don't hate me though… I just wanna point out my personal perspective about the game.. 🤣🤣🤣

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  14. At one point while playing kindred we lost all three inhibitors but not the nexus turrets. And then they started dying trying to get those by coming as 3 or 2.
    I ended up turning the game around with 11 marks and solo baron power 😀

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