Why Valorant Will Fail…



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During one of the Score Esports most recent videos, one of the members really went hard against Valorant with some harsh criticisms of the game. Personally as someone who is pretty experienced in the game, I figured a response video may be warranted. His complaints largely just felt like attacking the game because he felt it was boring, essentially calling it a joke, rather than contributing any useful commentary. It’s very easy to create a video complaining about everything in a game that ‘you don’t like’, and it doesn’t benefit the community or developers at all. If you feel validated now though and want to take up your pitchforks and complain about RNG and Icebox then by all means feel free to do so.

Valorant Esports Looks F@!king Sick, But Does the Game Still Suck? – https://www.youtube.com/watch?v=4OgmPNKOBn4

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29 thoughts on “Why Valorant Will Fail…”

  1. the spray pattern randomness is such a dumb argument tbh after playing the game its really not that difficult to control the spray its such an over exaggerated argument

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  2. The new gen of gamers from 2016 to 2020…have always been given competitive games that have run and gun,skins and yada yada…so a tactical shooter like valorant is hard for them to get used to cause they have never experienced anything like it…for the csgo ogs it's simple…why would they acknowledge a game that's new and in many ways 'new player friendly' and looks like csgo…I mean they don't wanna transition to valorant… if I play valorant for a year and a new game like it appears I would not wanna transition and when people ask why I'll defend myself by counting it's flaws…for these unknown critiques…your opinions can kiss my ass it's the players' response that matters 🙂

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  3. I'm new to PC gaming, played console for years but decided to join the master race by building a pc this year in stead of getting a ps5. Tried CSGO as it was free, but I got shit on by everybody and yelled at by polish and Russian dudes (in casual) for not knowing how to play a game I have never played. Picked up Valorant a couple weeks ago and it's amazing! Now my game sense is average to poor, but my aim is OK and I'm really working on my mechanics. The people I have played with have all been really nice and supportive and helpful (EU servers). First rank was iron 1 last week but even in low ranks people are nice and encouraging. Not toxic. I'm now a bronze 3 and climbing a week later. The game is super accessible and the community in general is one of the best I've come across. My bar is not too high as I played a lot of COD before but I gotta say I really dig the game and the people who play it so far.

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  4. i find it funny how people think csgo is the perfect example of an competitive fps, apparently they weren't there when it came out, it was basically a dumpster fire of a game. i dont hate cs, im saying, give valorant time and chance and it'll progress and improve as a game

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  5. Respectfully don’t think you’re responses to a lot of the issues presented are fair. The complaints brought up are in direct comparison to csgo, so I think taking them in a vacuum instead of comparing the rifling or the movement or the maps to csgo is properly addressing these issues. Yes it is its own game that requires its own gun balancing and its own movement mechanics to function properly but its the direct counterpart to csgo, it naturally has to be and will always be compared to csgo. thats the way it is. also, when responding to the spray pattern complaint you showed the spray from close-medium range, but I think, although poorly expressed in Dont @ me, the problem comes more in long range sprays. They just don’t work well, if you don’t hit the head in your first 2-3 bullets they will fly around with very little you can do. If the game wants to incentivize tapping over spraying at longer ranges i suppose thats okay but its odd considering mastering recoil control at long ranges takes far more skill than tapping. Csgo’s rifles are precise and consistent to where with enough practice you can effectively place your second, third, and so on bullets before even firing by compensating the recoil properly. valorants rifles are pretty much a coinflip as to where EXACTLY on the screen the next few bullets will go, but again with you saying you havent played much csgo its easy to think that valorants rifles are precise enough to be functional. They are functional, just not very rewarding for your time and mastery of them, and not very forgiving for missing the head in my opinion

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  6. The biggest problem I see from the people that complain about Valorant is that they think Valorant should be like CSGO when, while they are similar, both are completely different games lmao.

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  7. I'm at the point im gonna quit valorant. I ask someone to chill everyone cuss me out and everyone reports me, get enemy team to report me. Ask for a quick tip about something, get called stupid, get cussed out get reported. Turn off my mic and don't talk and let's say I have a bad game, just not my match, someone still yelling and cussing at me, still get reported. Oh and these reports lead me to be banned and also voice banned so far. Let me put in the fact i started playing valorant 3 weeks ago. Also another fact my first riot game ever so im solo que with no friends yet but I was trying to make friends. Not worth it, to toxic and I keep getting banned when I dont even yell or cuss out people or be racist like how alot of my teammate act. Just not worth it.

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  8. Im confused, you never tried cs but you know the ak and m4's that they are similar to phantom and vandal? Woottttt

    You are weird dude, dont jiggle as if you want to punch someone, but your mouth seems like punched a hundred times

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  9. I think a good example of overbalancing a game and still pushing for competitive scene which made the game boring to watch is blizzards heroes of the storm. They were trying to balance the game at any cost, removed itemasation to reduce hero effectivness spikes and nerfed any hero that stuck too much out as A carry, to fall back more in line with other heroes. They also made experience global for a whole team, and introduced experience comback mechanic where killing an enemy of the team that has higher overall eperience gives more exp. The conclussion was that there were hardly at all any true game carries, there were almost no 1v5 where one dude could litteraly outplay a whole team, high octane gameplay… The most interesting parts of the game was pushing for specific levels in a fight to outplay enemies by getting a crucial talent a few seconds earlier, and that is basicaly it. They tried to force tournaments by having huge prize pools, but only for the top 5 teams, all the others got a pat on the head.. And they decided the high prizes before even trying to make a trial tournament to see any first feedback at all..

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  10. the guy- there is not utility.
    so basically what you are saying is that nobody should complaint about getting fucked by skye, breach flashes because there is no utility?!?!?!
    this guy is who complaints about no utility, and too many flashes. so that means he is complaining about too much utility, and no utility.

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  11. My two cents: I think the issue is that they took a lot from csgo gunplay/ map layout/ and weapon design to where it's fair to say that it's a csgo "copy". They then changed the movement (my personal least fav part of the game) which cs has balanced over the last 20 years. They took away practical bhoping, strafing, giggle peaking and replaced it with utility. All that really does is make team work more important but at the same time lower the skill ceiling.

    Another issue would be the map pool. This is an easy fix for riot and I know they will be releasing new maps soon. In the current state of pro val there isn't any curve balls or impactful map vetos. I think this is also an issue with csgo (they should add cache and cobble back without removing any map).

    The greatest challenge for this game will hero metas. I personally believe the reason ice box is such a different map is to remove 1 hero meta for all maps. For your average player they are forced to play meta or are called out for throwing. This was and still is an issue within overwatch and they havn't found a solution for it yet.

    Personally I don't hate val but I feel like it has a long way to go. As a csgo fan boy the only aspects of the game I like are coming from csgo. I hope to have my mind changed. (Thank you for listening to my ted talk)

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