WoW Will NOT Be The Same! MAJOR Retcons & Changes For Shadowlands



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0:00 Intro
2:05 Chronicle
5:45 Titan++
8:38 The First Ones & The Dead
13:31 Double Uthers
16:01 The Origin Of The Scourge
20:20 Sylvanas Windrunner
23:15 Death & The Dream
26:13 The Shadowlands Themselves
27:33 Massaging the Lore

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31 thoughts on “WoW Will NOT Be The Same! MAJOR Retcons & Changes For Shadowlands”

  1. Well The Maw is basically The Hell and every other part of shadowlands is heaven.. Just with politics. Cause the Maw is said to be this inescapable place of torment – exacly like Hell is viewed from our point of view.

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  2. Blizzard lore lacks something. I think it comes from the fact where they fit the lore to the game. Obviously they all do this but it’s not so obvious in 40k because there’s a lot more lore

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  3. this is what happens, when you go too epic too fast, how can you top the vilain of the universe? simple, you can't, it really should've been a gradual lead up to the meeting and defeating one old god one expansion at a time, then the final god is a threat to the universe, and just end the WoW lore there and start on a WoW2

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  4. The MAJOR problem with Sylvanas is that; she hated Arthas for what he did to her and her people. Her entire goal was to destroy him and get revenge. And now, with the Edge of Night story, we see that she actually, immediately after fulfilling her goal and destroying Arthas, started working for Arthas' boss? What the hell? I suspect a double cross from Sylvanas considering the Jailer. I think she might be more of an Illidan rather than a Garrosh and she will be somehow redeemed for her actions by destroying the Jailer at the last minute and it was her plan all along (just like Snape from Harry Potter series maybe).

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  5. Additionally for all gents and ladies complaining that "the lore is getting out of hand" play/research some RP D&D related stuff. Is always about killing the next greater evil. Play an Epic Campaign. It's how is supposed to go, I mean, we've dealt with undead, legions of demons, titans, etc. What do you want now? some plot about Horde vs Alliance? Some Defias Brotherhood shenanigans? yes, we've seen how well that went. When you stopped World Breaking scenarios, you cant go back to deal with Home problems can you? unless of course there is a WoW 2, which tbh is kinda needed.

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  6. "We're not really just a bunch of dudes in Westfall fighting bandits" … this is why I play Classic, the WoW universe is too big and too confusing… and IMO probably why we need a WoW2 to wrangle it all back in.

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  7. Color me "meh" on Ion's retcons to make his stories seem bigger and better than Vanilla – Lich King WoW. The truth is, his ego can't deal with the fact that WoW was better when players largely made their own stories rather than having a single-player-story-within-an-MMO that we have now that depends on bigger and and bigger threats each and every expansion. So now it's not just the whole world that's at stake, it's the whole universe, or next all of existence and then we have to come up with a bigger cosmos so IT can be threatened, too. Where does it all end? Meh.

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  8. Bellular, whats your opinion on the timer that shows up after you reach level 50 during a Chromie time campaign? The game just takes you back to the capital and you "can" go back to wherever you were to complete the story but it's no fun…. You just one shot everything in sight. Really Blizzard…. WTF

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  9. It really feels Sylvannas just hasn't been written well in a long time. Even though potential is there now, her back and forth has been so in your face that it's hard to ignore.

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  10. Shadowlands, as a fantasy epic, looks 'cool,' and that's the end of it.

    "If you could see yourselves as I see you. Toy soldiers in tin plate. Beasts who howl for honour, standing as one. Savour it. Nothing lasts."

    These are Sylvanas' final words to the denizens of Azeroth before she departs for the Shadowlands. At the time, I thought this was conventional villain talk, but it appears that this is becoming increasingly true. But what does that mean?

    The death of World of Warcraft's world, and all the emotional value that resonated in it.

    In life, mortals fight for things they believe in because they do not wish to spend their time enduring the things they don't believe in. Varok and the Horde rebellion fought for Goodness, a better Horde. But it means nothing, because they will all die, and when they do they'll go to a new realm made by gods who seemingly cannot think beyond mortal thoughts. They've made a realm full of drama, conflict and plotting. Why would they? They're gods. Alas, they do.

    Now, once one knows that everything they believe in and care for will one day mean nothing, because what they believed in and lived for amounts to a realm rife with politics and godly beings that hold dominion over them, what becomes of the world? What does a mortal do when not only death is the end of their life but also the start of a new life in a another world that's no different, or worse, to the one they're in now?

    Blizzard have struggled, it would appear, to think up a good 'big-bad' for this expansion. Again, by design, it looks cool, but for anyone interested in the lore and the minutia of the denizens that inhabit that world, it's totally ruined.

    The lowest stakes are the end of the world. It doesn't matter how many times a Legion fiend cries "You can't stop the Burning Legion!" We'll stop him, because we're the protagonists. We don't care about that because we know we'll fix it. What then matters are the relationships between people, overcoming strife, prejudice and adversity. An Orc and a Man were able to walk together into evil, in the end, an old orc and the son of the human that allowed him to grieve his own. That's where the beauty lies. But what can any of that mean now that we have unveiled the needed mystery of death? Now, simply, we know that existence is more miserable beyond the mortal coil. Even if we are 'freed' by the genocidal Sylvanas and her Lord, Zovaal, what then? What becomes of the world, and all the races that live in it, all the belief systems and cultures?

    Alas.

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  11. I love the blizzard's art team. They are a boundless source of inspiration, and create a stunning beauty to the game.
    Their developers do an amazing job, and are pros when it comes to the technical aspects of the game.
    And their gameplay designers have their good moments and deserve credit.

    But their lore and story writers… whew. They are like a bunch of teenagers given a weekend project to complete. Definitely the weakest link by far.

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  12. One of the things the game has done over the years, especially nowadays, is to slowly make the horde and alliance basically the same, due to real world representations and the flow of the game to become more religion craft rather than warcraft. The horde were Monsters. now they're just… another alliance….

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