X-Ray Cracking | Dyson Sphere Program Episode 5



What if Factorio covered multiple planets which where actual spheres? Dyson Sphere Program that’s what. Make an interstellar factory in this game and harness the power of the stars in this new factory strategy game! Roleplaying as bumblebee?

Join the Discord and check out my stuff at https://www.linktr.ee/EnterElysium
Support me over at http://www.patreon.com/enterelysium if you want.

If you enjoyed watching please like and (if you aren’t already) consider subscribing!

Livestreaming: http://twitch.tv/enterelysium
Twitter: http://twitter.com/EnterElysium
Facebook: http://facebook.com/EnterElysiumYT

Hey, I’m EnterElysium. I produce gaming content most days covering anything either Sci-Fi, Strategy or Science related! I produce content varying from general gaming news, let’s plays, walkthrough, tips, science related and even some storyline-through-emergent-gameplay… er, stuff! Thanks for taking the time to read this and I hope you enjoy the show!

Music: Epidemic Sound

Source

21 thoughts on “X-Ray Cracking | Dyson Sphere Program Episode 5”

  1. here's a tip for getting the right amount of ore. each node per miner* gives 0.5 items/s**. so to fill a belt you need 12 nodes.
    *so one node can feed multiple miners
    **with no research into better mining

    Reply
  2. Good to watch, just had a couple thoughts while doing so.
    First is there any reason you don't use shift+r when rotating mines to get more exact placement?
    When using your thermal generators you can set them up to feed from each other in chains as long as you aren't using t1 sorters, the better the sorters the more you can chain for fuel feeding.
    Not actually sure myself but is graphite any better than coal in thermal generators? (presume it is but haven't found anything conclusive evidence-wise)
    Third thing would be you can setup the x-ray cracking refineries to feed themselves hydrogen for the process and just split off excess, then just need to prime each refinery with a bit of hydrogen to start them going and feed them refined oil, rather than having to connect to your main tanks like that.

    Reply
  3. Yeah, ummm…

    X-Ray cracking is a "trap" technology — it isn't useful until you've started importing rare materials from other solar systems and transitioned to fusion power.

    The problem is that there are a variety of things that you need to make that require refined oil — graphine (which requires sulfuric acid, also from refined oil) and plastic to be exact. Once you build up the required chemical factories you'll be begging for more refined oil, not trying to get rid of it.

    Later you'll find rare materials that dramatically reduce the refined oil requirement and discover an extremely strong need for hydrogen (for deturim) to be used in nuclear fusion, as well as strange matter rods, so that's when x-ray cracking makes sense.

    I'm not sure if this is great or terrible game design — on the first hand, you are encouraging the player to spend time building a factory that they will discover that they cannot support, which is bad. On the other hand, the player doesn't actually lose anything other than time, and realizing what you need to do can generate a "Euraka" moment, so…

    Reply
  4. I can't wait till I get the transportation hub things so my building areas don't look like a 5 layer circuit board with the board removed… but I can't seem to manage to play more than an hour or so at a time, so I've only just started making those carbon nanotube graphene things..

    Reply

Leave a Comment