What if Factorio covered multiple planets which where actual spheres? Dyson Sphere Program that’s what. Make an interstellar factory in this game and harness the power of the stars in this new factory strategy game! Roleplaying as bumblebee?
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Hey, I’m EnterElysium. I produce gaming content most days covering anything either Sci-Fi, Strategy or Science related! I produce content varying from general gaming news, let’s plays, walkthrough, tips, science related and even some storyline-through-emergent-gameplay… er, stuff! Thanks for taking the time to read this and I hope you enjoy the show!
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ner.in.net
you are still not blue, how long until you turn blue?
Là la algorithm pthaghn
Your videos are showing up on my feed again!
Expand the paint area when terraforming large areas, might save time and less texturegore
The game claims to be Cities:Skylines…
there are seems to be some facilities that are disconnected from the powerline EE
Cubes for everyone
I predict you'll cry or at least have a mental break down once you start running low on resources in the mining nodes with the way you're tapping them just enough to cover your current project. You usually cover like 90% of the nodes in every ore vein. Those will run out and you'll have to spaghetti belt the rest of the resources from elsewhere to keep your ratios. I know I cry every time.
E.E. is a diamond smuggler, confirmed.
Please close your inventory while building. Thanks!
EE you can ignore grid snapping on other things besides mines like conveyors and splitters so you don’t have to worry about that north south fiasco
A couple of suggestions — all of which are fairly long term, so there's at least a chance you'll see this before you pre-record past them. 🙂
I would recommend producing, but not consuming, your green cubes offworld. This should still be in the same solar system, of course, but should be whichever planet has fewer raw materials. Ideally, it should be a planet without water, or at least a minimal amount. An ice planet works well.
1) First, it gives you lots and lots of space to build your new factory — a handy way to put together all the lessons that you've learned up to this point, without having to level dozens of existing buildings.
2) Second, you'll need to build a very large factory to produce green cubes in any sort of quantity. Lots of the materials that you need for green cubes aren't things that you've produced previously, and those that you have produced previously are required in much larger quantities. Creating an isolated factory (raw materials come in, green cubes come out) rather than trying to "tack on" to your home planet's production produces a much, much more robust system.
3) By the time that you get to green cube production, you'll be running out of resources on your home planet (its already happening, actually, but it'll be critical by that time). As a result, you'll need to dramatically retool your home planet (to get raw materials from offworld) and / or allow it to decay. Either way, much of the "benefit" of producing green cubes on your home world will be mitigated by chronic resource depletion.
Note that I don't recommend gathering raw materials on the planet where you build green cubes — either ignore, or bulldoze any resource deposits that get in your way, and import all raw materials via interstellar logistics towers. You'll have to do this eventually (due to resource depletion), and setting it up that way in the first place makes it much, much, easier to adapt to depleting resources. "Running low on metal — find a planet that has iron deposits, gather / smelt it, feed it into an interstellar tower, all done")
Once you have green cubes and are ready to start constructing a Dyson Sphere, I recommend locating a planet that has a tidally locked planet (not a moon). If a planet is tidally locked, this will be noted on the planets detail panel, although you'll need to visit the star system to view this panel (even with max tech, you can only view information on planets when you are in their star system). You'll end up visiting lots of planets to find resources (see above), so just keep an eye out and note the star system name for later.
A tidally locked planet always has the same side of the planet facing the sun, which makes life MUCH simpler when building a Dyson Sphere. For example, you can extract power from the sphere with half as many resources invested (you only need to build one set of ray receivers, rather than two). You only need half as many EM Rail Launchers for the same reason. And, again, you'll need to build a very hefty factory to produce everything required for the sphere, so "starting from scratch" makes sense.
Finally… You might want to consider restarting with the 8x or 16x resource modifier. Yes, restarting sucks, but… I abandoned my initial game (also at the default 1x resource modifier) when I realized I was spending far too much time locating and harvesting raw material (metal, copper, titanium, and coal) to replace depleting resource nodes as I was building actual new buildings — and I hadn't even started producing the sphere yet. At a 1x resource modifier, I can easily imagine spending as much as 80% of your play time simply going from star system to star system, setting down logistics towers / harvesters / smelters, and moving to the next planet to do the exact same thing. That's not fun for me, at least.
Last time I was this early I wasn't making Algorithm puns.
For the algorithm!
loving the series, had to come back to finish this one as you started streaming in the middle lol
Bought this game because of Bentham, on my third restart after having reached purple and then green cubes but my production keeps collapsing under the weight of all the spaghetti.
Very enjoyable 😀
Reduce painting area when terraforming large areas, might save resources and more texturegore
Obligatory video interaction!