Zoning out during The Medium p.6



Hey, there’s a nice music track later on in this part that plays for a few minutes. That’s neat. I like it when a videogame has music.

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45 thoughts on “Zoning out during The Medium p.6”

  1. The way this game will only let you proceed through a maw encounter only if you do it the very specific way they expect you to with no hints is giving me some real remothered vibes

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  2. If you watch the final cutscene in this video, the mirror is still broken in the real world.
    That was so distracting! I kept thinking it meant Marianne's spirit was going to be trapped or something!

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  3. i feel a lot of this games aimlessness wouldve easily been solved if the final 20 minutes of the video happened HOURS earlier, or at the very least give an indication marianne didnt know much about her own past. you know, to give her purpose, like most games
    but i think thats expecting too much from bloober team

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  4. I feel like ten pages were missing from the story. So Marianne and Lily are sisters. There was a fire. They almost died, but were saved my the monster inside Lily that was created when she was molested. Their mom did die, and Lily blamed Marianne for some reason? But Marianne got badly burnt in the fire and was in a coma. Thomas was afraid Lily would kill Marianne, so he just left her at the hospital to be raised by foster parents? And then Lily got crazier so Thomas locked her in the shelter? Why lock her away but not go get Marianne? Why any of this? And am I correct in thinking Richard was a vegetable because spirit Thomas was stuck inside him? Why couldn’t he get out? WTF?

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  5. I was going to say how shocked I was SGF ended the video here but I really shouldn't be: this game has awful pacing, I'm not surprised he doesn't realize it's like minutes from the credits rolling because this could just be another scene for all we know. Layers of Fear felt like that too, and honestly started to drag in spite of the more thrill ride roll coaster nature of it, but was only 2-3 hours long.

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  6. The title change is very appropriate, by this point if you haven't checked out yet and started playing this in the background I must give you credit for the dedication to taking in this "experience" unfiltered.

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  7. I wish this game would've been about exploring Niwa, exorcising ghosts and trying to get rid of the Maw. As it is the various subplots bring down the experience. How many traumas can a little girl live through, exactly? Was the house fire before or after she was molested? Also lol @Thomas "I was experimented on and tortured by both the Nazis AND the Soviets!" Give me a break!

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  8. This game is full of design decisions that make no sense. The missing valve is the most egregious example, it's not a puzzle, it doesn't extend the game considerably so whats the point of making you walk 10ft to go get it? The bolt cutters too. After you get them and open the locked doors you saw BEFORE you had them what is the point of making you use them in the future since you will always have them from that point on? If you want to add more interactivity to the game there are plenty of ways that work better than making you use bolt cutters 10 times.

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  9. Reminds me of that tweet where someone said they were naming their album Painus, a combination of pain and famous. Except this is a combination of medicore and tedium.

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  10. I first heard about this game because it's otherworld was inspired by Zdzisław Beksiński who is one of my favorite artists. One thing I think was really mishandled in translating works by Beksinski to this game is that it feels like it really misses the point of his work, which basically revolved around being purposefully obtuse or misleading in order to approach it with the idea that the piece could represent anything. You don't really get a story from a Beksinski painting, you get a confusion and dread, I think he works more in the realm of cosmic horror than whatever this is. I don't think that kind of mood could even work for story heavy, character driven game. Like so many other things that "inspired" this game it just misses the point.

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  11. Usually I complain about this but thank goodness YouTube opted to show me an ad every 7 minutes in this video.

    Didn't do that in the other Medium videos but this one the YouTube bots KNEW there would be struggles staying focused during PUMP FIESTA.

    Dunno if this is the pain the Maw had in mind but by golly I'm feeling it.

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  12. I feel like this game is so frustrating (even to just watch, thank you for playing it SGF!), because in a lot of ways it's competently made and even interesting. And then there's huge chunks where it feels like they just did not care or mismanaged the project. It's not atrocious. It's just wasted potential.

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  13. What this game tells me is that tons of visual, aural and technical art is wasted by having it tethered to bad writing.
    Like, you guys remember James Cameron's Avatar? The visual artists were banging on all cylinders. The prop makers gave it their all. The sculptors, 3d modellers, animators, technical artists that wove it all together pushed the envelope on what was possible. The composers, the singers, the orchestra playing the music worked on the highest level of professionalism. Even the actors gave some decent performances, given that they mostly acted in a black spandex suit with ping-pong balls attached to it and a camera mounted inches from their faces in an empty hall. And the writers? Well, uhmm… I guess they, uhmm… They came to work? They wrote words using a keyboard? They delivered the barely serviceable.
    Now sure, in both my examples the audiences seem impressed by the nice images on the screen. But what was the lasting legacy? When the smoke clears, nobody will care anymore and all the effort that went into those pretty pictures will have been wasted. Take away the pretty pictures, would people still consume the product? If this game was a book, would it be lauded as a literary masterpiece, or even just solid literature, or would it be confined to the train station book stores alongside all the other light reading there, to be consumed like a bag of chips on a train ride in shame and regret?

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  14. The fact new mechanics are still being added hours into the game, you never were shown or had to use earlier. Like yes you use leaving your body often but how we’re we supposed to to know the Maw can’t hold a served soul if you pop back. That makes no sense, he is physically more in the dead world. Maybe earlier a cut scene should have happened at the end of a severed soul part where the maw grabbed you and you hopped into your body showing he can’t hold you if you do that, This game isn’t even so bad it’s fun, it just bogged down bad writing and slow. The graphics are nice.

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  15. it all ends in zzzs

    edit: man they really just wasted that vocal track on exploring a room like any other and even let your character talk over it, game can't even properly appreciate the few good things it has but has flesh walls for days

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  16. I feel like Murdered: Soul Suspect is a better game than this "critically acclaimed" work. Yeah, Medium looks better and is better programmed, but I actually cared somewhat for the mystery and characters of Soul Suspect. It was interesting, this is just boring and I can't muster up any care.

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  17. You know I've been following both this and your playthrough of Ghost Trick, and I've got to say one is a compelling narrative involving ghosts and interacting with the human and spirit worlds, and the other is the Medium.

    it just goes to show that graphics don't mean much when the story and gameplay is a boring meandering slog.

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  18. SGF having some butterfly blindness in this ep? That second butterfly doesn't match up at all… not sure how he's thinking the one that has all white on the bottom goes in the slot with the red tips on the bottom.

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  19. "Oh hi, The Maw. Wear me like a coat, yeah yeah, nice to see you too. I have to drain some rooms, have you seen the valve crank around? Oh nevermind, here it is. Take care of yourself The Maw, maybe wear a sweater, I think you said something about being cold. I don't know, I wasn't really paying attention."

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