Sekiro’s Dragonrot was one step too far.
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Source
Re: chain of memories *
My solution to slow NPC walk speeds in Morrowind was to just make a spell with the in-game spellcrafting system that boosts movement speed on touch for 30 seconds. Run at top speed with the NPC following along, then cast again as needed. It's not the perfect fix, but it works.
i dont just go with anything if i dont like it then i will not play the game thats why i Quit playing Assassins creed Valhalla i was not going to do any of them dumb ass raids
i play games for there story and for fun i dont do anything in games that i dont want to like raids i only do 5 side missions
7. Oblivion let u boost your carry weight tons and skyrim if u know what your doing you can be God with alchemy. but my fav in skyrim is making my follower pick everything up and literally everything I can put in chests.
2 years later and Sekiro still is getting a little bit of hate about it's mechanics. So you have a problem with the dragonrot disease? Git gud scrub!
I feel like the destiny/outriders one is a little bs. It's like complaining about Diablo because you don't like the idea of random loot drops. Its the whole point of the game.
How the hell did Pokémon's restrictive HM system not make this list. It inconvenienced gamers for well over a decade.
The thing about cyberpunk it makes since since they are literally connected to each other through their augments. Any other time though its generally an annoy ass mechanic to deal with
Animal Crossing New Horizon is a crap game. Most of Nintendo games are old tropes that are not good. Due to Nintendo only making a few games ever other year we fall for them and say they are good. If any other company made them, we would hate the company, i.e. Sega.
Where's valorant's RNG?
Objections, loot box are always garbage.
Dragon rot in sekiro actually doesn't kill npcs it can only prevent you from progressing quest lines while they are sick that's it
Most games actually don't take overencuberance far enough for my taste.
You have to be dying 200x a day for 4 days in a row, without curing dragonrot once for your NPC's to disappear in Sekiro. You must really be garbage at that game.
World of Warcraft NPC walk speeds on escort quests…. I still wake up screaming some nights…
Bethesda can do what real Dungeon Masters do about encumbrance: Bloody Ignore It
I don't think I died once playing hellblade. I love that game, my daughter's middle name is even senua
As soon as i saw "innacurate percentages" i immediately thought "XCOM 95% shotgun at point blank range missing"
Avengers comes to mind
I'm probably mistaken on this but Returnal's Save System from some reviewers make me think that its stance on progression and saved progress probably belong on this list. While I haven't played it, I will say that its price and that mechanic make me very hesitant to try it out.
My mind immediately goes to attacking with the right stick in old monster hunter. That was mega BS.
Jesus, you guys really hate sekiro don't you? I swear every other month there's a video complaining about it. Look, just because you're bad at the game doesn't mean it's a bad game, I think you need to calm down.
Dragonrot wasn't that bad. You should have plenty of the dragonrot cures…unless you die an ungodly amount of times
Number one makes sense because cyberpunk 2077 everyone can instantly communicate things like “Red-alert” to each other via brain implants
Bullet sponges.
#5, this same channel, Hell, I think Scot brought up The Witcher 3 having escort objectives moving at your speed.
Overencumbrance is completely reasonable. Maybe you just shouldn't try to horde EVERYTHING YOU PICK UP in your characters inventory? Or maybe, STOP PICKING UP EVERYTHING YOU SEE.
Dragon rot is the main reason I didn’t play Sekiro.
Xcom 2 – 98% point blank misses really grind my gears ⚙
Weapon degradation. Especially in Fantasy games
You suck so much you give everyone cancer, but … not your enemies ?
I’ve completed Sekiro and I have never had an NPC disappear or die from dragonrot they just cough a bunch, and you can’t complete their quest unless you cure it first. Sekiro does not punish you in anyway real for dying a lot. They knew it would be a game you would die a lot to bosses as you’re learning their attacks and they will two-shot you.
Is that still an issue in Cyberpunk?
I swear I’ve alerted an enemy and killed them before they let off a shot and the whole place didn’t know I was there.
"… Everyone knows. – Cyberpunk 2077."
Me: ANY other game would've worked. But 2077 had you literally hacking into people to blind them. So in this case, everyone knowing wouldn't be far-fetched.
The wrong percentage thing made me think instantly of black desert online.
I've deleted xcom 2
Hmm, I can't remember having that problem in 'Splinter Cell: Pandora Tomorrow' :thinking:
That number 3 one. Isn’t really a problem. You can’t go with a a mechanic that isn’t real.
skyrims "oh you're the dragonborn…now…go genocide dragons and steal their soul" like holy hell least give us a choice if we wanna go against the dragons especially with a title like "dragonBORN"
Dragonrot did ruin Sekiro for me. It's doesn't make the game more difficult, it just makes it more annoying.
The Witcher 3 also did the NPC walking speed right.
When you have clear the map fog, by exploring every single nook of the new town.
Whos Micheal Transactions?