10 Things in Cyberpunk 2077 That Make No Sense (And Should Be Fixed)



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Le Destroy & The Red Glare – Violence
Marcin Przybylowicz – Cyberwildlife Park (animals combat theme)
P.T. Adamczyk – Мусорщики (scavengers combat theme)
P.T. Adamczyk – The Rebel Path (Johnny Silverhand theme)
P.T. Adamczyk – The Heist (act 1 final quest combat theme)

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===== ADDITIONAL LINKS =====
Cyberpunk 2077 wiki:
https://cyberpunk.fandom.com/wiki/

===== RECOMMENDED CYBERPUNK BOOKS/MOVIES/ANIME =====
If you’re looking how to start with the genre or just some prominent titles in it.
Books:
Do Androids Dream of Electric Sheep?
Neuromancer
Creatures of Light and Darkness
Count Zero
Mona Lisa Overdrive
Anime/Manga:
Ghost in the Shell
Texhnolyze
Akira
Ergo Proxy
Cowboy Bebop
Psycho-Pass
Movies:
Blade Runner (1982 one, then 2019 one)
The Matrix trilogy
Judge Dredd

===== RECOMMENDED CYBERPUNK GAMES =====
Deus Ex: Human Revolution
Ruiner
Observer_ (available in my store)
Ghostrunner (available in my store)

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20 thoughts on “10 Things in Cyberpunk 2077 That Make No Sense (And Should Be Fixed)”

  1. View #22, Like #4, Comment #3. Watching now, later I edit this comment!

    edit ——-

    This video actually makes a lot of sense. I hope it reaches the team and the modders. CP77 won't be the next Skyrim, but I bet we can mod the heck out of it! Cheers!

    Reply
  2. I enjoy the game mostly. But the bugs and plot wholes and choices don't seem to matter. A funny bug I recently encountered I jumped and then was somehow teleported and killed and npc.

    Reply
  3. Geralt has that problem too. He can kill hideous monsters from beyond time and space, but step off a rock 5' high? Dead.
    I gave up on collecting food. I just eat it right there and ignore it the rest of the time. There's just so much of it everywhere.

    Reply
  4. I stumbled across an entrance to the subway earlier and it was a fast travel point. I want this back in the game but its not really a bug. The number 1 thing needing fixed is the minimap while in a vehicle or at least a little sat nav going "Turn left in 100 meters/feet etc" because the amount of times my supercar slides like its ice skating because I try and pull a handbrake turn is just too high and I cba modding it when it should be base game. Same goes for not being able to 'craft X amount of items' thats just annoying to a whole other level.

    Reply
  5. I went full on Cyberpsycho last night, blew up a few dozen cars (with people in them) in a very busy street by a bridge. The flames and plumes of smoke would blot out one's vision if they got too close. I got a 4 star bounty like 20 times and only once did the NCPD show up but get this, they apparently couldn't pathfind thru the destruction, so I just walked down the street, the NCPD despawned, I lost my 4 star bounty, and I started blowing more vehicles up. Also the AI drivers don't try to find a new path if their current one is blocked they'll literally just sit there in their car forever if whatever's blocking them doesn't move, I ended up blowing up dozens of cars at once this way because they all got stuck. 10/10 ai and bounty system, I didn't face any repercussions for practically blowing up an entire block of the city with dozens of innocents in it.

    Reply
  6. My biggest gripe is picking up items. Why can I not pick up items I'm aiming at? Why, on a table full of alcohol, do I have to pick it all up before I can loot the giant ammo box?!

    Reply
  7. I think an easy way to balance the armor mods is to disallow the same armor mod to stack on the same clothing item. Also it should limit certain mods on specific clothing pieces. For example, the critical chance/damage mods should only be used on glasses or head gears, and armordillo mod shouldn't work on glasses gear. This way they can keep the balance (no stacking 8000 armor and be invincible anymore) and make other mods more useful.

    Reply

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