12 Changes We NEED in League of Legends!



12 Changes We NEED in League of Legends!

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0:00 Intro
0:07 #1
1:28 #2
3:09 #3
3:31 #4
4:10 #5
5:36 #6
7:09 #7
8:10 #8
11:15 #9
11:32 #10
12:47 #11
13:55 #12

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49 thoughts on “12 Changes We NEED in League of Legends!”

  1. That would be great if they also taught how to jungle in the tutorial. The first time I played a real match in the summoners rift as a jungler, I remember being completely lost, not knowing where were the blue and red buffs, what I was supposed to do, how and when I could gank.. 😩

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  2. I wish they would enable different Emote-Pages just like Rune-Pages. So you can have one for TFT, one in general for League and maybe one for your main champ with all emotes just dedicated to this champ. It is quite unnecessary but should be that hard to implement as a feature.

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  3. Yeah that whole KD ranking thing will only ruin the game… literally the best junglers and support would be stuck in gold. While trashy noob adhd vaynes would be diamond tier and getting stomped… its a completely irrelevant stat… people chasing kd are assisting the enemy team. Every time. They're the ones that get titled, and turn the whole team toxic, and leave multiple windows open for enemy playmaking… the whole point of any match should be winning as a 5 man team… for example… a team with two tanks, enchanter support, and bruiser top… should all have lowish kd, while mid assasin potentially 17-0… does this mean the mid assasin is good, or the tanks and support are good? Completely warped stat… should be completely ignored

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  4. Lowering champion prices would increase the smurf accounts and their new challenge system coming out which has a challenge that is champion collecting. It may feel a bit grindy but i play since march 2020 and the only champ i dont have is Renata, and i have something like 4 champions at m7 and at least 10 at m6, the majority upgraded with be.

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  5. 12:17 runescape and league are very different games. In runescape, there aren't components which are widely deemed as overpowered (like lifesteal) but aren't. People don't know the game enough to do the right choices. If riot were to add this, items like the new draktharr which gives invisibility or akshan's and renata's revives would be deemed overpowered when they really aren't and there would be an incredible stagnation in the long run due to the lack of new mechanics.

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  6. tbh I don't agree with the personal performance one. coz stats are not very good performance indicator since there are far too many factors to take account of and some actions that may seem like it would have negative consequences may potentially lead to a win but the player who decides to make that play would be punished for it. It would also create rank inbalance coz most players who are high ranks are gonna be those kda/states player. Maybe okay you can say that certain players places a certain amount of wards in a given amount of time and that they should be rewarded for it but that doesn't account for the fact that perhaps that gold if spent else where would have greater results or if the wards placed are efficient at all in terms of duration and where it is placed. Sometimes players would be punished for making the right play.

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  7. 6.
    I think some proposed scenarios are somewhat debatable while it's true that certain elements of the game are obscure, concept's like freezing tempo wave management etc are something you should attain with time and understanding of the game, but it also creates bad habbits and people will do them because tutorial shows one scenario and you apply it to every circumstance it's better that people adapt in time

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  8. The problem i have with voice chat in LOL is youd never be able to play a non lane dominant champ in top for example. Theyd just lock 2 dive champs and dive a kayle on 3rd wave crash every game

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  9. Bro, you forgot the most important change we need in League of Legends

    NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED NERF SINGED

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  10. i have a huge issue with voice chat ideas, first i played a lot of cod with voice chat growing up and i can tell you people will be toxic af and you might even have a kid call you a slur you have never heard befor. second voice chat is such a big advantage in a game like league that not useing it will become a huge disadvantage makeing anyone who is shy, busy, playing late at night, or has a audio disability struggle in ranked beacuse they dont want to be forced to engage socially.

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  11. More bans would be AMAZING. Though proper tutorials and more info in the client itself would also be great. Far too many players even a while in don't seem to know what they're doing. Or how things work. just yesterday I had a lvl 40 argue with me on how 'AP doesn't increase your auto damage against towers' when I told my team to be aware of a fed veigar split pushing towers….

    Called me stupid and claimed 'I don't know anything' :/

    Edit: LP gained/lost taking into account your personal performance is definitely a must. Losing a game and getting an S rank only to still lose 19 LP, while winning a game with an S rank and only gaining 12-14 is not a fair system and leads to a lot of very skilled players, or at least above average players being hardstuck in elos they don't belong in because their luck with teams is dogwater.

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  12. 10:45 "…how much lp you lose or gain should be minimized to a maximum of, like, 10%"
    11:08 "someone who went 0/15 may lose an extra 5 lp…"
    So how much lp do you think people should gain or lose? If 5 lp is at max 10%, then you are talking about potentially 50 lp.

    Since you say at 10:50 that 90% of the lp is determined via win and loss, I'm guessing you didn't want it to be thought of as extra meaning a total of 110% of what you would normally get, but even if you did, the calculation still would require a lot of lp.

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  13. No bro, definitely this game doesn't need a voice chat in general, just with the friends you have added is enough, because you don't imagine how many times in all my games they start pinging, insulting, etc. It will be horrible, because no body gives a shit and no body care's about a stranger, only your friends. Believe me bro

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  14. I Kinda like your idea about the voice. I mean, i cant speak english well, you can see it my writing, but in valorant, this is useful. ofc there are some idiot, who will flame, who will flip you off, but the downside is so little. I bet, if is this a thing, the toxic things drop like 50%. I mean, if its added, always be a player, who flame u in the chat, and didnt talk, bc "I dont have a mic" and than talk some shit more, but yeah, its a pretty good idea.

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  15. I disagree with the bonus ban, honestly even though i hate playing against zed/irelia/tahm kench/….., i think bans should be removed (most ceartainly not increased) from solo duo/draft, beacuse for example if i start liking/playing a champ i usually start maining it and playing it for like 200 games, and it's irritating and disappointing when they ban it and you have to play something else, or dodge (and then wait 3-5 minutes,+ queue time+ champ select again)

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  16. 8:00 This is super bad idea. Does it really help anyone? I dont think so. If you re really bad and screw up your mmr and you think you belong higher. U just have to play 10 games win 7-8 of them and your mmr is OK (not super good but ok to climb). New players play just a few games with good players. The system detects their lvl of play so they play with simillar type of ppl. So in the end what the reset would just is "boost" players up and they would fall back to iron 4. The other part of #8 is also not the best. As u ve said if you re 5/5 you will lose less = you re 5/5 and you see its lost? You re going to stop trying and just afk farm, engage when its 100 % kill or assist for u and thats all. This wouldnt help and people would "afk" even more. + Its pretty hard to balance this system to work properly. U can be 5/5/5 and do nothing in the game and there can be a player 0/7/3 and impact the map so much, but the system will never be good enough to see the impact of the players. It has all the numbers but it cant just use the numbers and say = you played well. It can say = you did 20k dmg had 30 vision score and thats good but i dont know what your impact on the game was cuz I am just system that counts with numbers.

    Main problem with honor system is that it does not benefit you to honor anyone else if u play with premade. U play with friend = u give honor to them and thats it. U trade honor with friend and healp each other a bit (even if its less impactfull) It should automatically give "honor" to your premade and not show him as if he was afk = you have free honor for non premade player. I will always rather give the honor to my friend than to a player that played well cuz idc about that person but i dont mind helping my friend.

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  17. Tenacity reduces all CC but airborne and neutralisation
    There's two neutralisation in the game
    80% of the game's CC are airborne
    Therefore, Tenacity is useless

    Make tenacity reduce airborne's duration. Make purge and QSS remove immediately the airborne effect and send you on the ground (If you purge during airborne, you remove the effect but need to FLASH to get out of there. So, it's not really a purge, is it ?)
    What's the point of a reduction CC mechanism if the exception is the norm ?

    Also, too much shield. What's up with all these champ with a shield twice as big as their max health ? There should be an anti-shield keyword like there's anti-heal with grievous wounds.

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  18. Honestly… if Point 8 ever gets introduced, I, as a sup main, instantly stop dying for my ADCs mistakes. I'll just protect my KDA and stats, even though dying for your Carries would be the right move. But 10% more LP adds up to a lot…
    And you don't want to know how often a Braum player jumps in front of his ADCs and screams: YOU HAVE TO KILL ME FIRST!!!

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  19. RIOT!!!! GO WATCH THIS FULL VIDEO. Plz! And they must change clash, because Always if you lose first game you will leave today clash because next game is for stupid reward what no one want.
    Edit: You said about that xD but i stoped video like 5 second earlyer 😉

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  20. About the point 7. I'm pretty sure it's because wild rift is not as spaghetti code as lol pc is… which mean implementing that to wild rift surely caused less bugs and crashes than PC LoL.
    I really think they should found a team to redo the whole code on PC (via a "save" and intern server to test to not affect the live game) to litteraly get rid of this mess and build a clean new code 👌🏽

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  21. number 13 ! return old items to the game, the new ones are just too OP, or rather game destructing, you play champ with a dash for movement advantage… now you can buy a dash, champ with stealth, now ysou can buy stealth … i just dont get it. they even took out items like Athene's Unholy Grail, sword of the occult, zekes herald. Dont tell me these items were broken, when the items that are in the game can literally change a champ, to a stealthy, dashing, shielding, even more dashing thing.

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