12 New Things You Need To Know About Atomic Heart – ATOMIC HEART NEW GAMEPLAY



Thanks to the most recent Atomic Heart trailer and its hints of new information about Atomic Heart, Zoe Delahunty-Light decided it’s about time for a video about everything we know about Atomic Heart, using 2020’s gameplay miniboss fight and the newest Universal Polymer teaser. From new enemies, to new weapons, to clues about what exactly is going on with your KGB agent’s hands, here’s 12 new things you need to know about Atomic Heart.

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24 thoughts on “12 New Things You Need To Know About Atomic Heart – ATOMIC HEART NEW GAMEPLAY”

  1. I'm interested to see how the game's alt-history world approaches the history of Russian and Soviet STEM and the figures who were active in it. There are some recognizable names in the level design (Vavilov the biologist, Chelomey the rocket engineer, Pavlov – presumably – of the dog, Sechenov the physiologist), and it would be fun to imagine what sorts of cool and wacky things they and their successors could have accomplished in a world where they received greater resources and freedom.

    On another level, it would be interesting if this game explored the socioeconomic and political-ideological implications of a workers' state that relies on robots, automated systems, and high technology.

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  2. It looks pretty cool, and I'll definitely play it. But… I feel like I've played through this game at least three times already. There's some pretty cool and intriguing gameplay, narrative and aesthetic twists, but at the same time, it's not coming across as something that I haven't already experienced. I'm keen, but I'd like to see more. Right now it's clearly in the "Shock" mold with various elements borrowed from the exemplars of that genre. There's also very clear film references in the aesthetic. And of course, there's the very clear influence of Roadside Picnic, which gave rise to anything in literature and games which have a mysterious "zone" full of bizarre, incomprehensible and dangerous phenomena, e.g. Stalker (an adaptation of Picnic), Metro or the Southern Reach trilogy (partially adapted as Annihilation).

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  3. Great video Zoe! Has been on my Steam wish list forever – love the music, the humorous design and movement of the robot creatures, and the location artwork. The game has a troubled history, but new money from Tencent and others will hopefully be enough to push it across the line. Love the Donnie Darko water vibe 😁

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  4. 8k video views on a channel with almost 700k subscribers.

    I'm not trying to be rude but, do the team not try and reflect on what makes a video successful?

    They seem to keep trying to push out the exact same content without trying to make improvements or changes or wondering why people subbed in the first place.

    I originally subbed because of Aiofe's awesome editorial video about how sex is portrayed in video games and judging by the view count a lot of other people probably did too.

    I wish there was more of that kind of content. I feel like the production quality of this channel has regressed a lot since I first subscribed. Both in terms of the visuals and the content of the videos.

    All of the most popular videos from the past few months are ones that take a deep dive into games (Aiofe's Resi 8 theory, reviews, Easter egg videos) wouldn't it make sense to spend more time on those kind of videos?

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