3 Hours Of Solo Apex Legends Ranked Grind In Season 12



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3 Hours Of Solo Apex Legends Ranked Grind In Season 12
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30 thoughts on “3 Hours Of Solo Apex Legends Ranked Grind In Season 12”

  1. Agreed on 'out in the open' defense legend. Saw a video of someone playing around with amped walls from Titanfall in Apex recently and that could be a nice addition. Some sort of a large directional arm shield could be cool too. Like Gibby arm shield but much bigger and as a tactical, so you can cover your teammates while moving and from all directions.

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  2. The way that team pushed you on losing the first game when you got knocked… I've never a seen a push quite so dominating as that. It didn't seem like that vulnerable a position considering your setup but then, blam, dead. Rubbish teammates, aimbot on the opposition or just some serious push coordination? It's not like TGM hadn't done quite a bit of damage to the two players already. Genuinely surprised it ended like that

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  3. Would be nice if the RP System would be like "The more Kills and Damage you have the more RP you get" instead of the Placement. Ofcourse you could make like "You only get max Points when you become Champion no matter now much Damage or Kills you get done". But still. Imagine you are Top 3, 2 or even the Champion but having like 0-1 kills and 0-300 Damage you still get Minus RP and nothing in Bronce or Silver.

    Smurfs would be nearly directly catapulted into Plat or higher when they get like 20+ Kills with 4k+ Damage in Bronce and Ratting would not be a thing anymore.
    Then Ranked would truly be the Game for Players competing with their Skill because if you don't have the Skill to do alot of Kills and Damage you would never get into high Ranks.

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  4. They really need to fix the shatter caps because I liked using bochek with single fire at long range and than switching over at short range but if the shattercaps are gonna stay so you have to take the hop up off is kinda pain. Also I wish we could switch out the hop ups on gold weapons

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  5. A good support legend would be something like a mix of the titan tone and monarch mixed together to become a legend. The tactical would be a shoulder mounted charge laser sort of like the charge rifle that’ll steal a a battery cell worth of shields from enemies if you shoot them, or give your teammates a cell worth of shields when you shoot them. Passive would be highlighting an enemy if you manage to land the final round to crack their shields. Last but not least an ultimate that works as tones shield, it’s sort of like Gibraltars shield but can be destroyed but it’s not a dome it’s just a wall and it’s a one way shield. Thing that’ll be a good legend imo, allows flexibility to be aggressive but also highly supportive to the team, drawback is there’ll be bo movement so I think it’ll be balanced.

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