Cyberpunk 2077 CPU Benchmarks: AMD vs. Intel Bottlenecks, Stutters, & Best CPUs



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Our Cyberpunk 2077 CPU benchmarks look at AMD Ryzen vs. Intel, including Ryzen 5900X, 5600X, i9-10900K, & 10600K chips and dating back to the R5 2600 and i5-8600K CPUs.
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Watch our Cyberpunk 2077 GPU benchmark here: https://www.youtube.com/watch?v=w4rgB2zb7dg

The Cyberpunk 2077 CPU benchmarks include new stuff, like the AMD Ryzen 5 5600X, R9 5900X, Intel i9-10900K, i5-10600K, and older CPUs, like the AMD R5 3600, R3 3300X, R7 3700X, R5 2600, and R7 2700, alongside the Intel i9-9900K, i7-8700K, and i5-8600K. We tested all of this with the latest #Cyberpunk2077 patch as of 12/13/2020. No additional manual modifications were made for this test – it is representative of the game natively. Testing methodology is comparable to our #Cyberpunk GPU benchmarks, so you can check the above-linked video for more information on that. For components, we used what our standardized CPU benchmarking methodology for second half of 2020 laid-out previously. We tested the game at 1080p and 1440p, including Low, Medium, and High presets (no ray tracing). Of course, as you exit lower presets, the GPU becomes more of a bind than the CPU, but it’s still useful to see that data to understand at what point the CPU matters less. The biggest takeaway, though, is that frametime performance can be highly variable based on the game’s action, but it only becomes a problem on specific CPUs. As such, you’ll need more than just bar charts to really see those issues emerge. We show them in our frametime plots.

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TIMESTAMPS

00:00 – Cyberpunk 2077 CPU Benchmarks
01:30 – FPS Alone Not Good Enough for Cyberpunk 2077
03:33 – Objective is Determining AVG Performance
04:35 – “But Why an RTX 3080?”
05:55 – 1080p/Low Full Scaling (Best CPUs for Cyberpunk 2077)
07:50 – Frametimes for i7-9700K (1080p/Low)
09:36 – Critical Frametime Spikes (i5-8600K)
11:05 – AMD Ryzen 3 3300X Frametime Stuttering (“Lag”)
12:00 – 1080p/Medium CPU Benchmarks for Cyberpunk 2077
13:14 – 1440p/Medium CPU Benchmarks (GPU Bind)
15:10 – 1440p/High GPU Bottleneck for Cyberpunk 2077
16:14 – 1080p/High CPU Benchmarks & Bottlenecks
16:55 – Conclusions

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Editorial, Testing: Steve Burke
Video: Andrew Coleman

Source

46 thoughts on “Cyberpunk 2077 CPU Benchmarks: AMD vs. Intel Bottlenecks, Stutters, & Best CPUs”

  1. This testing was conducted with the latest patch as of 12/13. Obviously, things may change as the game appears to be getting patches nearly every day, but this should get you started pretty well since it'd theoretically only improve from here. We did not perform additional modifications beyond downloading the latest patches as of December 13th.
    Watch our Cyberpunk 2077 GPU benchmark here: https://www.youtube.com/watch?v=w4rgB2zb7dg
    We are still working with Eden Reforestation Projects to plant 10 trees per item sold on the GN store! Grab something here: https://store.gamersnexus.net/

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  2. I don't know what location you're at in the video game when you tested this but I'm getting nowhere near your performance with the 3080 and the 3600x seems to be very CPU bound where I'm at. Were you testing in the badlands?

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  3. The game is so buggy that reloading the same save multiple times has different results almost every time in terms on what happens in the game. I doubt that every test was in very similar conditions due to this.

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  4. have you guys at GN heard about the PC configuration file edits? There's a config file that contains the values for the amount of RAM and VRAM the game can use. The PC values are the same as the console values regardless of your system build, so for PC it's set to only 3GB of VRAM and you can change it to whatever your GPU actually has. There is also an edit to the .exe you can do with a hex editor for Ryzen systems which allegedly enables the use of all threads where the original .exe limits Ryzens, and not Intel chips, to physical cores only. I have no idea if these work, but when I tried the config file edit my loading times were decimated. In-game fps did not change for me with the config file edits but did improve for me when I edited my .exe

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  5. 8700K @4900MHz is about exactly what is on the charts at 1080p. I'm running it at 4K with a 2080 Ti, using digital foundry's settings, RTX off, getting about 90-110 FPS. Runs real good and looks amazing even with all the bug complains people have.

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  6. Going to replace my 8700K with a 5900X when they're available to allow my 3080 to be fully utilized. Hopefully will be enough to last for the newly released consoles cycle (6-7 years).

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  7. Damn… "Pretty basic stuff again for our core audience, but we are going to reach more people with this so it's worth repeating that point." ROFL Savage. Most likely unintentional, but hahaha. I do this at work accidently all the time. LOVED IT!

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  8. My 4c/4t i5 6500 is holding back my 5700xt in a major way while playing cp2077. A i7 10700k and new motherboard is on the way. I'm glad this video confirmed my purchase. I still put 40+ hours in the game regardless.

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  9. Think i have a pretty good idea why this game chugs like my guitar amp on many systems. Ever notice the dumb item information tab stickin to the ui until you pick it up or quest notifications still being displayed after the quest is over and stuff like that? There's just a butt ton of unnecessary objects that remain alive in the memory. So maybe they just forgot to kill off all those unnecessary shit including everything else maybe. Which may cause pretty much any thread to get utilized to it's fullest and then it fails to render a few frames sent by the gpu, that's probably how ya get that 0.1% lows.

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  10. Am I the only one who appreciates the civilian AIs in the game running when the pedestrian light went red at 16:57? Of course not all of them, like in the real world where there are self-entitled idiots who have no shame stalling and wasting other people's time.

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  11. Did you try the amd performance boost fix? According to articles there’s an easy fps boost to enable hyperthreading manually or with mods- 2 simple fixes that people report significant gains. O’d like to see that vs intel. If you addressed this inquiry I do apologize-lol. I skim through to the extensive data and benchmarks and written reports on ur site..

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  12. Wondering if you can present the "lag spike" in a bar. like "Consistency %" / " Spike count" or or something "simplified" for other to get an easir to understand.

    Still either way, another great analysis, far better then most other reviewers show (just fps), though will admit more and more cover at least the 1% which is a nice shift.

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  13. Mkay, something seems to be completely off on my system. It's a R9 5900X on an ASUS Strix X570 board with G.Skill RAM @ 3800 (Infinity Fabric @ 1900) and a 3080 FE and runs pretty well in other heavily CPU-bound games like Flight Simulator 2020. In Cyberpunk though, a CPU benchmark on 720p low gives me average frame rates between 66 FPS in V's apartment and about 57 to 63 while driving on the streets (measured with both RTSS and GeForce Experience). Lowering crowd density changed almost nothing, same with applying the SMP patch for AMD (which is expected at 12 cores).

    After lowering my output to 50 Hz, I was able to get mostly locked 50 FPS with Digital Foundry's optimized settings and ultra raytracing in 4k with DLSS Performance Mode, so at least the GPU part of my system seems to scale as it should.

    Any ideas how to debug this?

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