BLASTING Through Competition | Fallout New Vegas Randomizer Mod Part 6



The original mod:
https://www.nexusmods.com/newvegas/mods/70845

Mod desc:
WHAT GETS RANDOMIZED

• Creature spawns (they retain their factions, AI, and sometimes their name) (almost done)
• NPC and creature size
• Jump height
• Weather (every 5 seconds, there’s a 5% chance the weather will change)
• Player’s starting stats (you’re still free to make changes with the Vigor Tester)
• Player’s tagged skills (you’re still free to change them during character creation)
• Player’s starting inventory
• NPC inventories
• Merchant inventories and spending money (barely done)
• Container inventories (almost done)
• Barter buy and sell base price multipliers.

ADDITIONAL CHANGES

• Tutorials and DLC pop-up messages have been disabled
• Equip slots of most headwear have been changed to maximize what can be worn together
• NPCs are more reckless with weapons that deal splash damage
• Sunny gives you a random ranged weapon during the quest Back in the Saddle

REQUIREMENTS

• A copy of Fallout: New Vegas, and all DLCs
• A mod manager

Source

12 thoughts on “BLASTING Through Competition | Fallout New Vegas Randomizer Mod Part 6”

  1. Looks like your enjoying that Faderator 😂, corpse launches are fun in fallout, I been playing alot of fallout 3 lately, sad the Faderator isn't in fallout 3, but in fallout 3 the firelance is a better Alien blaster that 1 shots mostly anything, but scorpions and super mutants take like 2-4 shots, idk about behemoth I barely run into them, but it's still a op weapon, so if you ever start a modded fallout 3 let's play make sure to get that gun

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