A Look At What Bethesda's 'The Elder Scrolls 6' Could Look Like – Photo Realistic Graphics on UE4



In today’s ‘New In Gaming’, we have a new look at Unreal Engine 4’s Quixel technology that is powering next-gen games, and could definitely be powering The Elder Scrolls VI. Quixel even powered the game’s announcement trailer, which could mean they’re using this technology.
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34 thoughts on “A Look At What Bethesda's 'The Elder Scrolls 6' Could Look Like – Photo Realistic Graphics on UE4”

  1. I still have no idea why Bethesda is clinging to their Creation engine. Sure they know it, and their modding community knows it, but there comes a time where it is just time to pull up your big boy pants and upgrade.

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  2. People need to get their head out of the 'Eye Candy Anus' and focus on background mechanics and AI. That's what needs the most attention.

    If you want to talk immersion with regard to visuals then have assets act and react naturally when you collide with them. Not merge with you or just remain static objects. Flora needs to decay. Animals need to live, feed, breed and move naturally, the ecosystem needs to exist in exception of the player and the whole world needs to move forward in spite of you, not because of you. Games where worlds only progress when a player hits a trigger point is static and boring.

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  3. Also will 'burning' assets actually burn? Will we see wood eventually collapse and the flames to die away as the asset loses durability? Or are we just looking at a static 3D model of something burning persistently? Again, immersion is required beyond the visual, background mechanics need to have these things act and react properly, with finite burn times and respond to how those assets would in real life.

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  4. Remember how they said Skyrim was using a new engine, and it turned out to be the same trashy gamebryo engine with garbage shadowing that tanks framerates to this day?

    I'll be honest, I'm tired of Bethesda/Zenimax's half-assing of their games using an outdated and broken engine and getting away with it.

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  5. Bethesda does not use UE to make their games, so this does not make any sense. And even if they'd use it they would find a way to mess it up and make the game look like it's from a decade ago.

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