Among Us With NEW MEDIC ROLE.. (broken)



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Among Us With NEW MEDIC ROLE.. (broken)
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44 thoughts on “Among Us With NEW MEDIC ROLE.. (broken)”

  1. New Virus role. You RNG inject a random virus into a player.
    Common RNG (20%)
    Neuro: stuns a crewmate and prevents them from doing tasks for 1 round. (The stun makes them go crazy and move around uncontrollably
    Spread Rate: 50%
    Strangler: makes a autotarget set a course to another crewmate and kills them. (10%)
    Rare RNG: Improved Neuro (slightly rarer than neuro but requires someone to have done inspect sample. You can go into medbay and do it yourself.
    Spread Chance: 70%
    A new level of neuro. Blacks out lights for them to 0% for 2 rounds. And has a death count of 4.
    Doubt: 5% (similar to Improved neuro)
    Makes them doubt themselves and they are RNG into a random room that they’re forced to stay in with a death count of a suicide death anim.
    Death count: 3 rounds
    Legendary Virus (1%)
    Hybrid: improved neuro and doubt combined.
    With it’s special effect of paralysis after round 2.

    Reply
  2. Among us but its a Boss Fight.
    There would be a secret entrance on the skeld in maybe admin where if someone did a task in cafe, or wiring next to admin, it opens after you do a ritual of 2 crewmates watching admin.
    You are sent to another place where theres mega impostor.
    Main attacks:
    Slash: theres a slice that happens twice perpendicular to each other.
    Dodge them by opposing their range.
    (Undertale inspired?) Blue Cut. Megapostor creates a blue explosion (like undertale) you need to stand still
    Orange explosion:same exact details as previous move but orange and you have to move.
    These moves the impostors sword is coated in that color before the strike.
    Laser Beam: the impostor starts charging a laser beam and summons NPC impostors.
    After the laserbeam, the impostors dissapear.
    He has a recharge period of 10sec after this move and you need to grab a Crewmate Sword to damage him for 2/30 of his hp.
    Go up to him for the slash.
    It will be 2/15 with 2 crewmates though and only 1 can pick up.
    After that, the finisher is a group move.
    You perform s fusion, but the imposter glows!
    Stop him while fused!
    Fusemate:
    Axe chop! Swing your mega sword downward, dealing 1/20 of supermega hp.
    Execute: dash ahead and slash, dealing decent damage. (2/20)
    Final Swing: deals heavy damage one use. (3/20)
    After he is at 10/20 hp, he heals again and his attacks info are buffed by 3x instead of 2x.
    (Thats supermega impostor)
    Fusemate has 30 hp to tank the 3x supermega impostor twice
    Normal crewmate has 10 hp (3x lower as normal mega impo is 5 hp per hit)
    Normal supermega is 2x, meaning you can technically tank 3 hits.
    Anyways if you beat it, it drops a world orb that allows you to enter a rpg experience (as a demo)
    You can mod the boss fight part and (maybe) the rpg experience on among us, as that was a demo.
    If this was a update that would be nice.
    There would be a crystal on your screen next to online and local selection.

    Reply
  3. New Role: Angel
    Judgement: if you see a dead body, you retaliate and heal the crewmate, disabling impostor for 2 rounds (they cant do anything but move)
    Angel Sword: user creates a defensive charge that has a 50% chance of countering a impostor kill, otherwise it acts as a block.
    4 round cooldown.
    Smite: kills a random player. It has a rng chance of 35% of killing a impostor.
    Heavenly Mail: tell a random crewmate who impostor is.
    Sunny Sky: disables impostor for 3 rounds. And if on mira, gives angel ability to burn and kill anyone, and the body cant be reported.
    Light Beam: sends a beam that disables impostors.
    The idea of angel is to disrupt a impostor (and give them more alibi) while disabling a impostor is op, impostors can say “angel told me”
    Second life: focuses in heavy disrupting. As a ghost, you gain 3 more abilities.
    Light Rain: shows aura to crewmates, theres a 10% chance of showing a red aura on impostor.
    Oath: passes on angel abilities
    Revival:
    Requires 100% light.
    You earn light by looking at a good aura. 5% per second.
    One time use.
    3rd second life (as reviving technically isnt a ability in this)
    Protect: protects a blue aura but costs 20% light.
    This makes it harder for the impostor but light rain doesnt show auras to crewmates/impostors. Just sends a message that the angel as died as light will rain.

    Reply

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