Baldur's Gate 3 – Let's Play Part 2: New Companions



From the creators of Divinity: Original Sin 2 begins the start of a next-generation RPG, set in the world of Dungeons and Dragons. Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power..
Though each of you differ in innumerable ways, one thing binds you all together: a parasite planted in your brains. With it comes mysterious abilities, but also the looming threat of gruesome transformation into a Mind Flayer. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.

Baldur’s Gate 3 is an expansive, cinematic, player-driven RPG based on 5e D&D. It features a rich character creation system where players can create an avatar based on many different D&D races, select their cantrips, skills & abilities, and enter a world where their actions truly define the story.

Baldur’s Gate 3 expands on Larian’s award-winning narrative gameplay both through the advent of cinematic storytelling, and with dice-rolls for key decisions throughout the game, in and out of combat. Dialogue options often have multiple responses, and some responses may require a dice roll to succeed, defined by both luck as well as the attributes of the player character, or circumstances of the situation.

No one play-through will be like another player’s, with a massively branching narrative and meaningful reactions to player actions, and happenings. It features a fluid, high-stakes turn-based combat system incorporating the rules of 5e D&D.

Baldur’s Gate 3 Let’s Play Playlist: https://www.youtube.com/playlist?list=PL7RtZMiaOk8iuYfB76gXZNtKoAAz9M7qT

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36 thoughts on “Baldur's Gate 3 – Let's Play Part 2: New Companions”

  1. Just a couple of tips. You can split your party members cards like in Divinity Original Sin. This allows you to move them independently. I'm just a little further than this video. I took out the brains then moved in the other direction. Ideally you want to defeat the enemy using the fewest possible resources, experience is the best teacher in determining when it's time to bust out consumables, burn spell slots/limited abilities. I'm a rogue, so I'll use any dirty trick in the book.

    For those intellect devourers for example, I kited them with my rogue using a bow and I let them come to me. I had the cleric use an offensive cantrip, one was down to 1 hp the first round, the enemy had to spend the turn closing. Next round I pinned one with the bow ability so it couldn't advance enough to attack, cleric took a pretty good crit. I kept backing up with my rogue, and I'd back up the cleric after the one next to the cleric died.

    Keep in mind you can shoot, then move. You can even shoot, hide and then move to keep out of sight, this is particularly strong when you have some shade or a dark spot to hide in. It worked really well on some particular undead. Also, use your surfaces. Crowd control is often super effective.

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  2. Kinda bugs me there's no party member interaction, or like the party doesn't reaction to what's going on with each other. Pale dude had you on the ground and your Cleric was like "I'm gonna see how this plays out." Then later you're in a mind battle, and they're just watching. I'd like to see more banter, and interaction from the companions (Dragon Age style). I'd also kind of like the lines to be voiced (especially as they've gone to the trouble to voice some of them?) but it's not a deal breaker.

    I'm also wondering with the dice roller, if it's adding your bonus to the roll, or if it's incorporating that in what it displays on the dice. Like when trying to persuade, I think your tiefling had proficiency on the roll, and at least a plus 1, so your total would have been a 13, not a 10, unless what you actually rolled was a 7.

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  3. for this playthrough it would mayby be good to increase the NPC voices a little bit. Compared to them your voice is pretty loud, so either i dont hear the NPCs or you shout really loud so i still hear the NPCs… 🙂

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  4. "Fights" like bit with the intellect devourers are why I always quit larians games, the equivalent of a DM plonking a CR 20 dragon on front of their 1st level players and going "lol lol got u haha".

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  5. It is a bit weird to see your character wrestling on the ground with a NPC and have a knife to his throat all the while being completely silent and not making any noise or saying anything at all. All he is doing is making these grimaces. Lol

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  6. I just hope the people that get into their first fight don’t just opt out because “turn-based hard”, turn-based combat takes time to get used to, just like any other game you play like this. After you figure out everything about combat(which is supposed to be part of the fun) you’ll be loving life. Just give it a real chance.

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