Bel'Veth Damage Numbers | League of Legends



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38 thoughts on “Bel'Veth Damage Numbers | League of Legends”

  1. This champs bs she has 4 spammable dashes with over 100% scaling, infinite attack speed with true damage and a resetting aoe garden ult that also has extra effects on top. Shes overloaded as hell and it looks like someone just really wanted the champion they make to be really overpowered to make themselves feel good or some crap

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  2. Hmm so you’re telling me we can nerf her to the ground with exhaust and any other item that slows enemies attack speed?… chances are she’ll get hard countered by certain supports…

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  3. Her kit not overloaded either overpowered, but her skill over"karen"ed, those damage gonna hit harder than your mom calling you full name

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  4. Is anyone else super bummed that her AP scalings are HUGE, but only on 2 abilities so most of her kit is unusable? I feel like if you halved her current AP ratios and then added some Ap scaling to Q and E, she could be a very good hybrid champ

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  5. Her numbers are iffy, but after playing around on the PBE playing her actually feels nice. I'm glad they did missing health instead of max health, but I think current health would have been better. Her E already does more damage the lower the enemy's health (i.e. scaling off of missing health kind of), so the abilities would fit together more. (I will say, she does only get that massive AOE damage after kills and objectives, so its kind of like Viego's don't let her get a kill situation.)

    Funnily enough, she's kind of the anti-Shyvana in the sense that she cares a lot more about the topside objectives than botside. Just getting both heralds would probably be enough to put the enemy on their last legs regardless of what else is going on because of her spawning more minions and taking towers really well with the upgraded ult. It's at least a fun twist on Jungling?

    She doesn't scale off of crit, so while I'm sure some people will build her that way, I don't know if it's the best. Her ult does give her health, so many a more on-hit Titanic sort of situation would be fine. She has some good AP scalings, but most of her scalings are AD. (Her ult AP scaling is great, don't get me wrong, but I don't think its what you should rely on since it requires you to already get a kill first.)

    My guess would be Trinity since its great for taking towers, but Sunderer might also be nice since she does have dual damage types alongside the true damage and if you're going on-hit you probably grab wits and bortk which both also deal magic damage. (Yeah sure, she does deal reduced on hit and attack damage in general, but I don't think that's remotely the end of the world.)

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  6. Honestly I feel like this might be a Samira situation where she's meant for high-risks plays but the meta won't allow for it.
    She looking kinda funky with items like Stride / Gore or Trinity Force and Conqueror is without a doubt the best rune for her.

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  7. so she really need to be in her true form to gank in the early game effectively. because if i read this right she cant dash through wall with her q if she is not in her true form. but maybe there is still other way for her to gank, i havent play jungle in a very long time so i dont know. correct me if im wrong.

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