Bringing the BIG GUNS in Escape from Tarkov!



Some more Escape from Tarkov – bringing some of the bigger guns I’ve gotten off players.

Follow me here!
🔴 Livestream – https://www.twitch.tv/Aculite
🐦Twitter – https://twitter.com/TheAculite
📷Instagram – https://www.instagram.com/TheAculite
💬Discord – https://discord.gg/aculite
📘 Facebook – https://www.facebook.com/TheAculite

Music used is courtesy of Epidemic Sound: http://www.epidemicsound.com

Playing with @Fugglet

Please report any hate speech/spam comments.

Source

21 thoughts on “Bringing the BIG GUNS in Escape from Tarkov!”

  1. im… very into "False advertising" now…. cause of Warframe Factorio Stardew Archeage

    Im wondering

    what's the point of having a "Reastic shooter model" .. functionally.
    Cause as a game. It seems to advertise a different gameplay meaning there will be more things that you will want to do than just headshoting and SnapShoting… And there will be new ways to use your mind after learning complex models right

    But as far as i can see its the same shit. over and over
    the only thing we get is .. slightly different animations. Cause tbh Battlefield can do bullet drops and tarkov isn't NEAR the level of Arma 3's bullet model.. whch in all honestly is still simple.. and doesn't change fuck all

    so…
    Are we scammed .. again?

    tbh the only "simulators" that do anything different are Farm Sim and train Sim.. Oh yea and physics sims where you can make a marble course.. on mobile.
    Even car sims can only do understeer and oversteer which…gta v can do…for all its realistic data it still feels like a "press W to go forward" ..on controllers…
    Oh yea Truck sim was ok. cause of the turning being a bit scary. And the new thinking you have to do to put the trailers in the correct position.

    What im saying is SURE it has level 1-10 armours and 9mm to 7.68mm NATO rounds with Tracers. but.. programing.. and design wise… player decision wise.
    Are they unique choices.. Is there ever a reason to choose anything than the most Ideal weapons and armour? Lke functionally. thinking wise. Wining loosing simulation wise. What's the difference between a shotgun and an Assault Rifle on full auto. Buck Shot vs Armour Pen bullets.
    Near/far? That's it? And how do players ever take that decision. Seeing its a gun game. And tarkov's Maps aren't made for Corner Corner Clearning Intensity.. most fights are 500mtrs apart and who looked first.
    and that's the MOST RESONABLE thing i could think of
    There are 100s of "gun parts" in tarkov… that don't translate into anything other than how much recoil it has and how "hard" your gun will hit.

    Reply

Leave a Comment