Building a better Janna || re-making a League of Legends champion [CC]



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Verauko’s Janna re-design: https://www.artstation.com/artwork/lV3o1O

There’s a lot of champions whose designs are compromised by their history – through a history of retcons and remakes, design decisions that were once perhaps sensible (or at least understandable) because detrimental, or even kind of embarrassing, with the passing of time. Not everything ages as gracefully as Rammus.

One character has gone from orphan on a mission to literal deity, and her design has absolutely NOT kept up. Let’s see if we can’t do something about that…

TIMESTAMPS:
0:00 Preamble
2:03 The History of Janna
6:50 Design Problems
11:44 Someone Already Did That, Actually
16:02 Ideation
21:53 She Would Be S-Tier If She Was Naked
23:03 Final Designs
33:49 In Conclusion
37:29 Outro

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38 thoughts on “Building a better Janna || re-making a League of Legends champion [CC]”

  1. If you're looking for a more appropriate title than "The Storm's Fury" (she does a lot more than storms and isn't terribly furious most of the time), I'd suggest The Lady of Sea and Sky. We may or may not be stealing that name from a character from Magic the Gathering, but it fits and it sounds good so I won't tell WotC if you won't.

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  2. We have surpassed the need for “Conventional Attractiveness™️”, Androgynous Janna is more attractive to me than any of the characters in the actual game

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  3. Is fickleness part of her character? It's often associated with wind and water spirits, and leads into a variation of the backstory where she becomes this spirit while still a young orphan, rather than after having already matured. The staff and gold jewelry might be a dynamic thing – much like her human physicality it could manifest and solidify or sublimate and etherealize depending her distance to material world. All in all I love the different qualities you tried out here, and I admit that a more mature and reliable wind spirit is interesting precisely because not so common as the unpredictable fickle type.

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  4. Even though her more humanoid form is meant to be her at her most powerful point, but I really like the idea of taking on her “less powerful wind form” during her ultimate, since she’s standing still, that might make it easier to interpret her less concrete form and hit her. Also the idea of her becoming the cyclone of her ultimate, and therefore looking more wind like is cool to me.

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  5. With your whole cloud aesthetic you got going I'd think it be neat if the some of the clouds were a little green or black around the edges. Sort of a little visual story telling, showing that all this time she's spending near Zaun is very slowly poisoning her but she still continues going because she knows the people of Zaun need her.

    I think it would help give her a little more color to contrast the blues and whites, make her connection to Zaun more apparent, and show a little of her character in the design. It would show she's not only kind but potentially to the point of self sacrificing if it helps those in need.

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  6. I mained Janna for a long time and I think the no1 feature that makes her stand out is her expressionless gaze. As a player it feels good to perform big outplays and make it look effortless and the way Janna carries herself, gliding along absently (and at great speed) sells that fantasy. I personally like her gaze and I think it works off her lore. She is a small god that is constantly aware of all the human suffering around her, her purpose is to help and protect and yet she is too weak and insignificant to truly help anybody. The most she can do is blow a fresh breeze on a dark day. You could easily think her distant gaze reflects her fatigue and her indifference to the pain around her. But maybe she is just too familiar with the pain, she's seen countless loved ones struggle, despair and die over the ages and what her eyes show are sadness and tenderness. In short, I think Janna looks a lot better when she isn't smiling. I imagine she would only show the faintest smile when she is consoling the dying.

    I like the idea of making Janna more ethereal. If you look at her abilities I think this idea would work great with her bird Zephyr. While the ability is ready Janna moves a lot faster and she becomes weaker while it is on cooldown. I like the idea that after using an ability like Zephyr Janna could lose part of her human form, the idea that she would change to a bluish hue and be more cloudlike sounds great.

    The idea of characters being weightless and being able to float above the ground is strongle tied to the idea of reaching a state of zen. When I think of who Janna is as a person I imagine someone who has no desires and no earthly ties. She is a personification of the breeze.

    Another thing about Janna is that she is clearly inspired by characters like Storm from Xmen with which she shares a similar personality. She is also clearly inspired by the legends of celestial maidens which her Sacred Sword skin points to. Perhaps Janna would improve visually is she were wearing long robes that fade away and become wind at the seams.

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  7. All 4 design problems are asspulled though.

    1. There is nothing wrong with looking like generic elf mage.

    2. Why would a god look any different.

    3. She doesnt need any visual connection with Zaun, because she is a god.

    4. She is a god of weather she is supposed to wear lightweight clothes, because she floats, and whe isnt concerned with the weather. And all her magic is one way or another protective. She is so good at protection magic she doesnt need any armor.

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  8. This was the first one I truly liked.
    All other were just sexy = bad, so they just had a simple and straight forward direction.
    This one on the other hand stayed with the theme, stayed sexy in a goddess fitting way and was just perfectly executed

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  9. And In my opinion, it would be better if she uses her Ultimate Skill, the enemies near her would be pushed away and if they enter the area while casting her Ult is they would be slowed… and her appearance will become more inhuman.

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  10. Your final interpretation of Janna gives me the feel of someone like Galadriel from Lord of the Rings. While she gives off a motherly and caring air, you can still sense the power and even regal-ness of the character under their calm demeanor.

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  11. The first one is better and more interesting but the second I feel like would actually have a chance of being real cause it’s very similar to original but better like he said he wanted to do it could be a real rework or something

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  12. I really like how these videos tend to follow a pattern of Skyen going pretty out there with his redesigns, like giving Ashe a wider, almost brawler-like physique and making Janna a barely human looking, androgynous wind elemental, and the artist he commissions to work with him going for something like a medium of Skyen’s extreme redesign and the original. It’s such an interesting way to demonstrate how artists can explore drastically different designs using the same concept and take inspiration from each other to add to their own concepts.

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  13. Verauko's version is not that good. The brilliant core is a good idea, that's all, the rest of it the artist did not a good job to represent the character. Good art, but not Janna.
    I LOVE the two ideias you, really, as main Janna I'd love to play with one of those two Janna

    Reply

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