Can Season 12 Save League of Legends?



Season 11 was notoriously the worst season in League of Legends history (ranked queue wise at least) and many people are wondering if Season 12 will be better or worse than Season 11. Today I wanted to share some of my thoughts on the Preseason changes and what they entail for Season 12.

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20 thoughts on “Can Season 12 Save League of Legends?”

  1. As a returning player after Arcane that more or less dropped the game after Season 5, this is easily the most fun League has been for me in years. Part of that might just be that I'm older, but I think the game is more a lot more straightforward than it was previously. The objectives and Mythics really have given me a clear goal at any given time of the game and it's made it so that any given team I play with at least understands what "the next play" is or could be.

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  2. Well there is a lot wrong, which the community can and does see, and that Rito doesn't seem to see/care about at all.
    There are so many dead champions, falling behind because their mechanics aren't enough anymore (Nasus passive= 10-20% life steal. Akshan passive = a full thesis), and even with the objective bounties, the snowball is still quite hard to come back from.
    Loosing a trade in lane, even without dying, used to mean you loose 1 or two waves of cs & xp. Now, it also means a "plate", which is half a kill worth.
    And the turrets are still weaker as they get closer to the nexus, both in terms of damage dealt, and in terms of durability. It should be the opposite, at least on one metric.
    There are now so many contradicting systems in the game that it is almost impossible to be sure whether you are ahead or not. Yes, maybe you have 1 kill over your opponent, and more cs than your oponent, but he has taken 2 plates and 1 shutdown bounty and 1 objective shutdown, so you are still behind.

    I could go for ages about that mess.

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  3. They added new stuff because it’s more exciting. Rainbow six siege had “operation health” where they released no content and focused only on updating and fixing old issues. Player retention was bad that season, but it was a good thing for the game as a whole. I think riot is big enough to release new and exciting things to keep people around while working on fixes

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  4. Not that I "lost all faith" but I would have greatly preferred more roll adjustments for characters like battlemages and summons as well as looking into adjusting the currently worst champs into a better position like, of course, Aurelion Sol or Rengar while also updating some of the gimmick champs like Ivern to fit the new jungles, lane situations etc.
    Also healing could have gotten an overhaul where healing passives/runes are seperated from item healing effects so the whole heal/anti-heal dynamic wouldn't kill the characters defined by passive sustain to counter random attack speed champs outclassic every inherent healer after buying a single item. I feel like items should be countered by items, an Aatrox shouldn't be dead meat the point his laner buys anti heal, as an example.
    I would have also loved one big "collecting the stragglers" update where every champ on a Zilean level of Polygons would have atleast been modernized, if he isn't up for a complete overhaul like Udyr.

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  5. is it just me or does chemtech soul have a huge problem of not working most of the time for me ive gotten it a total of 6 times but just revived me two times i think there needs to be a huge bug fix

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  6. Riot have been making everything play the same for years, people are only now feeling the consequences.

    Rune rework: 90% of champions choose the same keystone every game, since there aren't enough different keystones to have reasonable choices for every role. Masteries were renamed to runes, old stat runes were completely removed and now "picked for you" via the changes they did to adjust for their removal – effectively picking the same from the old runes for everyone every game.

    Item rework: since the mythic items are so strong, every champion is forced to rush a mythic -> combine this with the games ending in 20 minutes and you have the exact same 5-10 items on everyone in every game. Markman items are all crit, mage items are all ap + hp, hybrid (ap+ad) items no longer exist, any kind of build diversity is completely gone.

    Overall balance: They continue putting more and more power into objectives, effectively forcing early fights, since if you give up early objectives the other team snowballs and wins directly. This makes everyone pick early game champions to be able to fight for those objectives, and then riot does band-aid fixes like the bounty systems and giving late game scalers more early game power (which makes them lose their identity – again everything playing more and more in the same way).

    Furthermore, because the early game advantage is so important junglers are forced to spam ganks every 5 seconds – limiting lane picks to those that can escape ganks easier, and jungle picks to those that can force ganks without having items. Again, less pick variety = staler game.

    tl;dr: Riot have been forcing the game to be more "streamlined" (read: simple) resulting in every game feeling the exact same.

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  7. Hello Vars
    Hope you are having a good day.
    You make really awesome and interesting videos with a lot of depth to your research and base for your opinion and arguments but I must strongly disagree with you on this one.
    Yes riot didn't solve even a quarter of the problems season 11 caused but the drakes aren't a good addition in the slightest.
    The chemtech map removes the skill and decision making involved in warding the enemy Jung in specific spots and is mostly aimed at competitive play while on solo queue rewards less a good macro and good ward placement. Same for the hextec portals where you can steal a buff then tp back.
    Also the souls released are completely ridiculous while compared to the others… Chemtech soul has 92% wr and that's just not OK.
    I think these changes only furthered the problems we already had with the game while solving none

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  8. i played since SS2 and now i just hate the game the new chap a giga broken every one knows it and riot just dont care they prefer to sell skins and all that jazz. The game are super fast you will win a game in 5 minutes the first mid+jung to get 6s and its over you have a 2 or 3 man if you add the sup around the map whit no punishment possible. Your are motivated to stop laing and just rome whit this super fass champions whit cc mobility dmg burst, etc. Seraphine and Sona are the clear example they just dont care and its fine but dont expect that the guy who cheats on you 4 times stop doing in the futre….

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  9. As a Shyvana main in a game with portals, champs with semi global dashes ( Yone ), invulnerability, so much true damage; having such an outdated champion like Shyvana is a fail to modernise cazz i'm the same shyvana while everyone is flying around.

    They should start reworking their champs permanently, every f*@%k year minimum 3 champs, like they do with releasing new ones. Its a must if they want to stay relevant!

    Currently for me the state of the game is irrelevant, unplayable, cringe.

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  10. I agree overall. I would add that for context that we are on the longest streak of not jungle rework ever. Which is huge for jungle mains, having to re learn the roll every preseason was annoying.

    And my though on the dragons is the same as yours, but i would remark that they feel VERY bad. Sure, the are fine, they don't break much or anything. But no one asked for them, we don't need them. If they invested any of that time into fixing some of the things that are broken, that would have been a lot better

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