CDPR Breaks Silence – Cyberpunk 2077 Patch 1.2 Details Revealed



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LastKnownMeal, 2021.

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22 thoughts on “CDPR Breaks Silence – Cyberpunk 2077 Patch 1.2 Details Revealed”

  1. There is a small hope.. But I'm not super excited. To win back fans trust after so many lies and false advertisement CDPR needs to fix whole AI system for sure to meet open world game standards. Also introduce many quality of life improvements (much wider radar, barber shops, ability to cancel calls while in mission and etc and etc)

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  2. I’ve been stuck Play It Safe mission area now over month because I can’t unplug the netrunner from the net. I have now 30h in game and my last save which isn’t in Play It Safe mission is from 15h played 👌

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  3. I hope I can put bodies to the ground with this patch without it often turning into a body slam that creates a bloody mess.
    And please let me pick up only the stuff I want.

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  4. After the last hotfix on PC, I began to experience the glitches that have kept me laughing since launch… it's no longer funny. Life's Work was the only hang up (target vehicle inside grease pit). Now I have crucifix floaters, falling through map, getting stuck in corners and occasionally the cars look like clay before being fully rendered. Still on first playthrough, logged 150+ hours just doing urban exploration. Just made it to the point of no return and finishing side missions before I take it on.

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  5. Thx for the update info. It took them how long for only this? and a couple of other things(Maybe)? Also I have to say..A Teaser for a Patch? Oh yeah that gets me pumped. It took the Mod Community a week to put out Mods for the Driving. They need to just Patch it to what they promised before release, Period. So no this does not excite me. Anyways, Stay safe and Gruß from Germany

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  6. Improvements!
    It seems like we finally get the "Expected version of Cyberpunk 2077 0.8 beta"
    1 or 2 years and it will be finally finished to release an Expected version 1.0
    I can't stop waiting for that.

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  7. You get a free copy on the ps5 if you bought or pre ordered on the ps4 don't you? If thats the case I'll wait till I get a ps5. If not ill play when they announce its done whenever that may be

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  8. Love the way they presented the changes in the blog post as Night City News articles. But none of the actual fixes interest me that much. The driving map zooming out is way more important than any of the other issues they mentioned. I missed so many corners as the map does not give you enough notice and so hit every civilian stupid enough to be standing on a street corner. I expected to replay this game again and again but I just don't find the game very re-playable at all. I tried to replay Cyberpunk but changing up the style of action only made the replay interesting for a short time. So even when patch 1.2 is released I don't think I will jump back in. I hate to say it, but I spent so many hours grinding through the NCPD mission and the less interesting fixer mission to get the completion achievements that it's really made the game a bit forgettable and reduced my desire to jump back in. All the open world content does is just highlight that almost no one talks to you, you can't interact with much and so Night City is just a very beautiful static back drop for the main story.

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  9. They patch a lot of things, but they don't fix it. Police needed a complete AI overhaul. Not a spawn delay. This is just a lazy tweak. The Rock n Roll for cars is fine but there are about a million other things in the game that needs to be fixed before adding a new feature. Hell the game has like 3 car related missions, all scripted so it doesn't even matter if you can drive or not… This is not looking good. Like really bad actually…

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  10. At the risk of sounding hyperbolic, I think one of the problems with the design aspect of Cyberpunk was a total lack of priorities at times on CDPR's part. I'm sure some of this was management's fault, but there are signs that CDPR sometimes cares more about what THEY want this game to be rather than what it is and what it should be. The most egregious and most recent example is how instead of fixing the almost broken driving system in the game (or other problems), they actually had developers taking the time to replace the loot that spawns in specific places in the game. On top of that, I've read that they actually nixed the randomized item spawning entirely – only to have to take the time to bring it back in 1.12 after receiving complaints. There's much more though.

    In the original game reveal, we saw a character creation system that left almost the entirety of V's personal history and character traits up to the player – but instead, most of V's backstory is prewritten and determined by CDPR in the final game. They removed Mantis Blade wall-scaling because they claimed that verticality wasn't working well in their tests – yet in the actual game, we have several different systems of accomplishing verticality. This even extends to the smallest of details – such as removing the Female V we saw in game reveal entirely from the game because they decided to change the character's default appearance – despite the fact that it would have been entirely possible (and less time consuming) to include it as a second preset. Instead, they took the time to make entirely new presets on top of the defaults – most of which I've never seen anyone using.

    Again, I'm sure some of this was due to time constraints and just poor management in general, but a lot of this just makes me think that the people in charge of design were just distracted by their own intransigence and their need to have the final say in what players can or cannot do with Cyberpunk 2077. This led to wasted time and angry players that they never needed in the first place. The best thing we can hope for is better decision making from all sides on this project. And hopefully, a game that's somewhat finished before CDPR collapses.

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