Cyberpunk 2077: Top 5 Cybernetics You Need



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

There is a lot to buy in Cyberpunk 2077: Cars, guns, consumables, and–most importantly–cybernetics. Here are the best ones we’ve found so far.

There’s a lot to buy in Cyberpunk 2077–cars, guns, consumables, clothes–but there’s one thing that you should be investing your hard earned eddies into as soon as you can: cybernetics. Most offer passive buffs, but there are a few that can fundamentally change the way you play.

In the above video, we list the coolest cybernetics in Cyberpunk 2077 as well as where to get them and how much they cost. From giving V a handy double jump so they can traverse Night City with ease and Bullet Time to help out when situations get a little overwhelming to wrist rockets. Yes, you read that right.Β 

For more Cyberpunk 2077, make sure to subscribe to youtube.com/gamespot. Cyberpunk 2077 is available now for PS4, PS5 (via backwards compatibility), Xbox One, Xbox Series X/S (via backwards compatibility), PC, and Stadia.

0:00 – Intro
0:22 – Reinforced Tendons
1:24 – Gorilla Arms
2:36 – Projectile Launch System
3:12 – Kerenzikov
4:02 – Cyberdecks
4:42 – Outro

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37 thoughts on “Cyberpunk 2077: Top 5 Cybernetics You Need”

  1. So when is anyone going to call attention to the fact the same people ripping on 2077 are also the next day making "ITEMS AND CYBERWARE YOU NEED TO GET"? from what I can tell you all don't even think it's any good so what's up?

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  2. ΠŸΡ€ΠΈΠ²Π΅Ρ‚ Π»Π°ΠΉΠΊ ΠΎΡ‚ Π΄Ρ€ΡƒΠ·Π΅ΠΉ ΠΊΡ‚ΠΎ Π»ΡŽΠ±ΠΈΡ‚ Ρ„ΠΈΠ»ΡŒΠΌΡ‹ уТасов Π²ΠΎΡ‚ Ρ‚Ρ€Π΅ΠΉΠ»Π΅Ρ€ Π΄ΠΎΠ»Π³ΠΎΠΆΠ΄Π°Π½Π½ΠΎΠ³ΠΎ Ρ„ΠΈΠ»ΡŒΠΌΠ° Π΄Ρ€ΡƒΠ·ΡŒΡ @ ΠΏΠΎΠ²ΠΎΡ€ΠΎΡ‚ Π½Π΅ Ρ‚ΡƒΠ΄Π°

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  3. Fingers sells an epic version of the double jump ankles that also have hover thrusters which if used correctly can be used to survive very high falls, and an epic leg mod for being sneaky called "lynx paws" that stifles your footsteps and makes you faster. you can get free legendary gorilla arms by beating the game, and free legendary mantis blades from one of the cyberspsycos (cant remember which) maybe the one called bloody ritual?

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  4. I've already found 2 legendary mantis blades on chests, they are very strong. If you go full cyberpsycho on a guy he won't have a chance because of the dps and stagger, but it puts you at risk compared to the rocket launcher and it doesn't have out of combat utility when compared to the arms.

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  5. Video games media right now. Cyberpunk 2077 blows, don't buy it, waste of time… also video games media hey let's make some cybernetics vidoes and get some clicks.

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  6. Dunno why you sleep on Charge Jump both here and in your written website article. It goes even higher, and if you're sprinting the horizontal distance it covers is as much, if not even slightly more, than the Double Jump from my own testing back and forth with both upgrades. And in terms of combat mobility, it still offers plenty, and I find myself using the slow-down mechanic through sprint-sliding or dodging FAR more than double jumping/bunny hopping all over the place like in other FPS games. Plus, there's a better version of either where you get hover ontop of the extra jumping power, so it's worth saving up for that one as well. And you didn't mention there's a specific Ripperdoc where you can get the Charge or Double Jump upgrade for only 36,000 instead of the usual 45,000. Do you due diligence before pooping out videos/articles like this next time, please πŸ˜‰

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  7. Remember when GameSpot give this game a 7 and everyone dislike it? People have no idea how justify it was. Like it is a great game with nice RPG open-world gameplay, I enjoy each second when I play it on PC. But on the other hand, we have serious technical issues, buggy problems and how unplayable last-gen console version. With these no problem no way it'll be an 8,9 or 10.

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